Universe Creation 101

How to create unique entertainment properties that traverse media platforms

Archive for Pervasive Gaming

Ep 004: Tim Wright Interview

icon for podpress  ep004_TimWright: Download

 

Another podcast! Yay! At this rate I might even crack three podcasts a year. hehe. Joking aside, I’m excited about our guest today. UK digital writer Tim Wright shares his vast experience with over a decade with online interactive drama and more recently multiplatform storytelling. Below is a time guide showing you topics Tim touches on a certain points. Everything Tim (and I) refer to is in the show notes.

00.00: Online Caroline
11.10: Lonely Girl 15
13.18: closure
15.58: Balancing world creation and fan fiction
19.56: Mount Kristos
25.33: The Search of Oldton
39.32: Multiplatform storytelling
52.09: Scaling
Happiness…

 

Show notes:

More info about Tim:

Other interviews conducted at UC101:

Postscript:
Sorry about the technical difficulties with the podcast. The video editing software I use doesn’t let me do edits to the second, and I’m still trying to figure out how to get both myself and the interviewer at the same sound level. Tim teases me about being in a black room (it was midnight for me!), and being close to the screen with bad lighting. What can I say, I’m an interactive drama cliche. I’ll have to increase the drama with a call to save the world or something. :)

Death of a Blog, Birth of a Podcast

Well, not quite ‘death’ but an indefinite hiatus. I’m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I’ve tried for the last year and a half to do PhD writing and work and this blog, but found the mindsets are somewhat incompatable. I’ve decided therefore to close this blog down. I don’t know if I’ll bring it up again and if I do when, or whether I’ll start another one. But I do know that I have thoroughly enjoyed blogging here these past few years. I have especially enjoyed meeting many of you because of the blog, and seeing ‘cross-media’ (etc) projects become ubiquitous. Thankfully, the area has alot more people looking at it now, from alot of different perspectives. Here are some blogs that will keep you informed:

  • Networked Performance: research blog that posts about emerging network-enabled practice;
  • You can read and listen to news about alternate reality games and just about any online extension of a film, TV or book property on the ARGNet blog and ARG Netcast (podcast);
  • Henry Jenkins personal blog and the Convergence Culture Consortium blog has lots of goodies from a media studies perspective about ‘transmedia storytelling’ and ‘convergence culture’ in general;
  • DeMontfort University share their investigations into what they term ’Transliteracy’ at their PART blog;
  • Jeff Gomez, the CEO of Starlight Runner and longtime practitioner of ‘trans-media’ projects, is now blogging regularly about his insights and experience over at the Producers Guild of America blog;
  • Monique de Haas blogs about ‘crossmedia communication’ occasionally;
  • Tony Walsh posts semi-regularly on alternate reality games;
  • Valentina Rao blogs about crossmedia games and anything related to that at Games Across Media, and will hopefully be starting her PhD on the subject soon;
  • Johnathan Gray, Derek Johnson and Ivan Askwith are blogging about everything around TV and film at The Extratextuals;
  • Crossmedia Dialog is a group blog that post regularly on crossmedia in Amsterdam and worldwide;
  • Faris Yakob, Adam Crowe blog about ‘transmedia planning’ and other changes to the marketing industry;
  • Jak Boumans posts every single day about stuff happening in the Netherlands and worldwide at Buziaulane
  • Max Giovognoli runs everything to do with cross-media in Italy;
  • MobileCrossMedia is a blog that looks at the different ways mobile phones can network with different devices and the real world;
  • If you don’t already get it, the Convergence Newsletter has regular interesting newsletters about convergence in journalism and has been my favourite newsletter for the past few years;

I don’t plan to be blogging here about events or publications I’m involved in, instead I’ll pop them on my bio site. But for now, here are some events I’m involved with, in the not-too-distant-future:

  • I’ll be on the ‘expert panel’ with Mark McCrindle and Tim Flattery at Mitchell Communications Group ’s launch of ‘While You Weren’t Watching’, a documentary on changes to branded entertainment etc in which I was interviewed. The launch is private but the documentary will be put online I believe in Nov; 
  • I have my own panel on ‘Designing, Experiencing and Analysing Games in the Age of Integration’, and I am a panelist in Darren Toft’s panel on ‘What Happened to New Media Art?’ at the Australasian Conference on Interactive Entertainment in Dec;
  • I’ll be on the panel on ‘Cyber-Born Film’ at Megan Spencer’s Destination Festival (or DestFest) in Dec;
  • In Jan 08, I’ll be a guest lecturer again for Sue Thomas and Kate Pullinger’s Online MA in Creative Writing and New Media, De Montfort University, UK;
  • In Feb 08, my essay on ‘Tiering in Alternate Reality Games’ will be published in the special issue of Convergence edited by Henry Jenkins and Mark Deuze.

For now though, I will continue to be online in a different way. I’ve started a podcast, a podcast where I’ll interview talented people working in this area. My ‘birth’ podcast is a bit awkward, but the second is a great one: an interview with Stitch Media’s Evan Jones. At the site, I also provide sneak preview information about Stitch Media’s latest project.

UC101 Podcast

That is it for me here, thankyou all for sharing this time with me. I’ll see you on the other side of my PhD.
:)
Check it out: www.ChristyDena.com  

Check it out: www.UniverseCreation101.com

Monkey Murder mystery

Jak Bouman has posted about the Monkey Murder Mystery which started on Oct 4th:

From October 4th, 2007 a real street game, the Monkey Murder Mystery, will start in four Dutch cities. The Monkey Murder Mystery is a local interactive reality game, which gets gamers away from their computer. The gamers will hunt or be hunted, not with a water or paint pistol, but with a camera equipped mobile.

Check it out: http://www.monkeymurder.com/

Some new blogs

Here are some new sites or sites that now have blogs that readers of this site may find interesting:

Well known serious game designer at Persuasive Games, co-editor of serious game site Water Cooler Games and ludologist Ian Bogost has started his own personal blog. Indeed, it is part of a full-blown personal site aggregating his writing, books, teaching etc. Good stuff.

I’ve mentioned alternate reality game designer Evan Jones’ site Stitch Media before. Previously, however, you could just signup for a mailing list. Now Evan has a blog where he comments on the latest happenings in the TV, alternate reality gaming, extended entertainment etc sectors.

We are John Hartley, Jean Burgess and John Banks, a research team working on an ARC-funded project called The Uses of Multimedia. The main purpose of that project is to explore the extent to which new media allow for wider participation in creative innovation, and thence in the growth of knowledge.

Enjoy!

My Guest Lecture: “Multi-Platform Art versus Commodity Intertexts”

The Digital Communication and Culture Department at the University of Sydney (which is the Uni where I’m doing my PhD) invited me to give a lecture to their Digital Cultures students. Tomorrow I’ll be giving the talk titled Multi-Platform Art versus Commodity Intertexts. I’ll present on the different approaches to cross-media/transmedia/multi-platform in mass-entertainment, independent art, gaming, literature and so on. I’ll also look at how this has changed over time (I go back a few decades) and how the theory around these forms has changed too. Looking forward to it!

PerGames 2007 + IperG Tutorials

The next PerGames conference will be held in Salzburg, Austria, on the 11-12th June.  

The PerGames series of international symposia addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games.

At the conference, IperG, the pervasive gaming design research group, are also running a series of tutorials:

PIMP - A SENSOR-ACTUATOR PLATFORM FOR PERVASIVE GAMES - Karl-Petter Åkesson, Olov Ståhl
BUSINESS OF PERVASIVE GAMES - Mattias Svahn
GAMEPLAY DESIGN PATTERNS IN PERVASIVE GAMES - Staffan Björk, Jussi Holopainen
AUGMENTED REALITY IN PERVASIVE GAMES - Irma Lindt
HANDHELD AUGMENTED REALITY - Daniel Wagner
HYBRID USER INTERFACE DEVELOPMENT - Carsten Magerkurth
ETHICS OF PERVASIVE GAMING - Markus Montola, Jaakko Stenros, Annika Waern

Wish I could go! 

Check out: www.pergames.de