Another podcast! Yay! At this rate I might even crack three podcasts a year. hehe. Joking aside, I’m excited about our guest today. UK digital writer Tim Wright shares his vast experience with over a decade with online interactive drama and more recently multiplatform storytelling. Below is a time guide showing you topics Tim … Read moreEp 004: Tim Wright Interview
Well, not quite ‘death’ but an indefinite hiatus. I’m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I’ve tried for the last year and a half to do PhD writing and work and this blog, but found the mindsets are somewhat incompatable. I’ve decided therefore … Read moreDeath of a Blog, Birth of a Podcast
Jak Bouman has posted about the Monkey Murder Mystery which started on Oct 4th: From October 4th, 2007 a real street game, the Monkey Murder Mystery, will start in four Dutch cities. The Monkey Murder Mystery is a local interactive reality game, which gets gamers away from their computer. The gamers will hunt or be … Read moreMonkey Murder mystery
Here are some new sites or sites that now have blogs that readers of this site may find interesting: Ian Bogost’s blog Well known serious game designer at Persuasive Games, co-editor of serious game site Water Cooler Games and ludologist Ian Bogost has started his own personal blog. Indeed, it is part of a full-blown personal site aggregating his … Read moreSome new blogs
The Digital Communication and Culture Department at the University of Sydney (which is the Uni where I’m doing my PhD) invited me to give a lecture to their Digital Cultures students. Tomorrow I’ll be giving the talk titled Multi-Platform Art versus Commodity Intertexts. I’ll present on the different approaches to cross-media/transmedia/multi-platform in mass-entertainment, independent art, gaming, literature … Read moreMy Guest Lecture: "Multi-Platform Art versus Commodity Intertexts"
The next PerGames conference will be held in Salzburg, Austria, on the 11-12th June. The PerGames series of international symposia addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. At the conference, IperG, the pervasive gaming design research group, are also running a series of tutorials: PIMP – A … Read morePerGames 2007 + IperG Tutorials