Some interesting papers on contemporary entertainment

The upcoming London conference, Television Studies Goes Digital, has a few interesting papers: User-Generated Content/Producer-Generated Consumption: How Outsourcing, Crowd-sourcing, and Industrial Identity Theory Fuel Digital TV John T. Caldwell, UCLA  Dislocated Screens: The Place of Television in a Mobile Digital Culture William Boddy, Baruch College, City University of New York Joined up thinking for the … Read moreSome interesting papers on contemporary entertainment

From Tie-Ins (marketing) to Transmedia (art)

A month or so ago I gave a talk at Sydney University called ‘Multi-Platform Art Versus Commodity Intertexts’. The aim of the talk was two-fold: to explore just what has changed in the object (entertainment) from so-called marketing tie-ins of the past and ‘transmedia’ forms of the present as espoused by Henry Jenkins and myself among … Read moreFrom Tie-Ins (marketing) to Transmedia (art)

Angela Thomas on Pleasure, Play, Participation and Promise in Virtual Worlds

SL and RL colleague Angela Thomas — who was on TV with me last year (see the 7.30 Report link in my press page), edits the Slate Night magazine I write for and is at the same university as me! — was flown to the US recently to deliver a talk on ‘Pleasure, Play, Participation and … Read moreAngela Thomas on Pleasure, Play, Participation and Promise in Virtual Worlds

My Guest Lecture: "Multi-Platform Art versus Commodity Intertexts"

The Digital Communication and Culture Department at the University of Sydney (which is the Uni where I’m doing my PhD) invited me to give a lecture to their Digital Cultures students. Tomorrow I’ll be giving the talk titled Multi-Platform Art versus Commodity Intertexts. I’ll present on the different approaches to cross-media/transmedia/multi-platform in mass-entertainment, independent art, gaming, literature … Read moreMy Guest Lecture: "Multi-Platform Art versus Commodity Intertexts"

PerGames 2007 + IperG Tutorials

The next PerGames conference will be held in Salzburg, Austria, on the 11-12th June.   The PerGames series of international symposia addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. At the conference, IperG, the pervasive gaming design research group, are also running a series of tutorials: PIMP – A … Read morePerGames 2007 + IperG Tutorials

Major Study on Brands in Second Life

I just discovered through Ilya’s post a study of the Perception of the Presence of Brands in Second Life by CB News in partnership with Repères Second Life. It is an excellent study because it gives some spot on advice about brands in SL but also because it provides a snapshot of SL residents. Here are some of the findings:

The main thing learnt from the poll was that the presence of RL brands is perceived as positive by a great majority of Second Life residents: 66% believe that the presence of RL brands has a positive impact on SL, whereas 22% believe that RL brands have no impact on SL, and only 11% believe that RL brands have a negative impact on SL.

Some of the negatives about brands:

Read moreMajor Study on Brands in Second Life

Alternate Reality Game Researcher & Educator Listserv

As many of you would be aware, I wrote the section on ARGs & Academia for the International Game Developers Association Alternate Reality Game SIG Whitepaper. *whew! * I looked around far and wide to find academics and educators who are looking at ARGs and presented what was at the time a pretty comprehensive listing … Read moreAlternate Reality Game Researcher & Educator Listserv