Wow! DIY Cinema, theatre, gaming, mobile, mashups, comics, blog, podcasts…

    Lance Weiler, the director of the film The Last Broadcast (which has been described as the “original Blair Witch Project”) released another film last september: Head Trauma. What is interesting about the project is the STACK OF GREAT THINGS HE HAS DONE with the film!! Firstly, he or the film has a presence … Read moreWow! DIY Cinema, theatre, gaming, mobile, mashups, comics, blog, podcasts…

2007 sagasnet projects

The 2007 Developing Interactive Narrative Content Seminar run by sagasnet is currently in play. During this Developing Interactive Narrative Content Seminar pre-selected interactive narrative projects in development (no limitation on media, genre or target audience) will be provided in parallel with high-profile face-to-face consulting sessions (on financing, project management, marketing, story structure, game play…). Consultants will … Read more2007 sagasnet projects

Closure on the web

The notion of closure in interactive narratives has been explored by, among others, hypertext-response theorist Jane Yellowless Douglas. In her paper, “How Do I Stop this Thing?”: Closure and Indeterminacy in Interactive Narratives, Douglas analyses the assumptions we make as readers and how we long for closure, even if the text doesn’t supply it: Even … Read moreClosure on the web

Major Study on Brands in Second Life

I just discovered through Ilya’s post a study of the Perception of the Presence of Brands in Second Life by CB News in partnership with Repères Second Life. It is an excellent study because it gives some spot on advice about brands in SL but also because it provides a snapshot of SL residents. Here are some of the findings:

The main thing learnt from the poll was that the presence of RL brands is perceived as positive by a great majority of Second Life residents: 66% believe that the presence of RL brands has a positive impact on SL, whereas 22% believe that RL brands have no impact on SL, and only 11% believe that RL brands have a negative impact on SL.

Some of the negatives about brands:

Read moreMajor Study on Brands in Second Life

Alternate Reality Game Researcher & Educator Listserv

As many of you would be aware, I wrote the section on ARGs & Academia for the International Game Developers Association Alternate Reality Game SIG Whitepaper. *whew! * I looked around far and wide to find academics and educators who are looking at ARGs and presented what was at the time a pretty comprehensive listing … Read moreAlternate Reality Game Researcher & Educator Listserv

Sweden: First International Conference on Crossmedia Interaction Design – Day 1

    In this second part of my series of posts (part one) about my recent cross-media tour of five countries, I cover my trip to Sweden to deliver a keynote at the First International Conference on Cross Media Interaction Design. Very exciting it was (she says with Yoda grammar). It was held in at a … Read moreSweden: First International Conference on Crossmedia Interaction Design – Day 1

Murderer Revealed to Web Audiences First

As I’ve mentioned before, Australian company Hoodlum Entertainment, created the online extension to the popular UK soap Emmerdale. A quote from my previous post outlines the format: According to Hoodlum, the Emmerdale Channel is fully integrated with the TV show. At the end of each episode, the show will encourage viewers to visit the channel … Read moreMurderer Revealed to Web Audiences First

I'm a Sensor!

A couple of months ago I was called up by researchers from a company called Sense Worldwide…  Sense Worldwide provides contextual research and concept development services to Blue Chip and Fortune 500 clients across many different sectors and categories. Founded in 1999 we were one of the first companies to utilise human networks to gain … Read moreI'm a Sensor!

Branding in Media and Entertainment

Institute for Media and Entertainment and Kellogg School of Management are holding a special event on Branding in Media and Entertainment on April 30 to May 2. They’re focusing on ways to utilise different platforms to make sure your brand breaks through the clutter on different platforms. The mandate for powerful media brands and brand systems has never … Read moreBranding in Media and Entertainment