My latest articles in SLATE Magazine explore the notion of the art space in virtual worlds. In part one I analyse how some spaces are remediations of the real world and then in part two I pose ideas about what would be the ‘white cube’ equivalent (the ideal environment to experience art) in a virtual … Read moreThe Art Space in Virtual Worlds
Got this heads up from Tom’s site. The next DiGRA in 2007 looks like they’re got their finger on the pulse. They say, among other points that we need to analyse games from a variety of different perspectives. It is wonderful to see this after I just gave a talk championing multiple-perspectives and how we … Read moreDIGRA2007 is on the ball
Yep, you read it right. I’m presenting my theory on Mono-Polymorphism tomorrow (Friday Sept 15th) at Sydney University at a talk I was invited to give. š Mono-Polymorphism: A Paradigm for Understanding Cross-Media Entertainment Christy Dena In the age of cross-media production works are distributed over time and space like never before. A story can … Read moreMy Next Academic Talk: Mono-Polymorphism
As with all conjured universes that have a premature ending or unpopulated grid, the Whedonverse, specifically Firefly and Serenity verse, has been persisted by fans. There are some wonderful fanfics such as the fan-madeĀ TV-seriesĀ Into the Black and the live-action paromage (what I call a parody that is a homage) Mosquito. More recently there is also … Read moreThe Whedonverse Expands
Ilya Vedrashko, a student at MIT,Ā has announced that he has finished his Masters on in-game advertising. His blog, Brands in Games, has been a great resource of information and he will continue with the blog, but he has also generously provided his Masters in pdf format at his new thesis site: www.gamesbrandsplay.com. He will also … Read moreBrands in Games thesis online
Henry Jenkins has another book out: Fans, Bloggers and Gamers: Essays on Participatory Culture. Here is the editorial blurb from Amazon: Henry Jenkins’ pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represented the vanguard … Read moreAnother book by Henry Jenkins: Fans, Bloggers and Gamers
Game Connect: Asia Pacific aims to draw international attention and attendance from global game publishers and investors, Asia Pacific game developers and educational institutions and key media. The eventās primary focus is the improvement and advancement of the regionās game developers, including Australia, New Zealand and the Asian territories (primarily Taiwan, Singapore, Korea, China, Hong … Read moreGame Connect: Industry Conference in Oz
Ā Just out (in June) is an edited book that looks like an excellent resource: Game Writing: Narrative Skills for Videogames. Contributors include Ernest Adams; Chris Bateman; Richard Boon; Richard Dansky; Mary DeMarle; Matt Entin; Stephen Jacobs; Ed Kuehnel; Tim Langdell; Rhianna Pratchett; Coray Seifert; James Swallow and Andrew S. Walsh. It is described as follows: … Read moreGame Writing Skills
The listserv empyre is having a discussion this month with Mobile Media artists.
Mobile Media are increasingly present in our daily life because networks are more flexible and widespread. Currently, connecting is not only about accessing something that is /not here/, but also about moving along with the flow. /From here to elsewhere/: beyond browsing (which was the Web approach), towards physical traces of relational data. Real time maps of cities allow people to exchange and retrieve information based on its location. GPS games explore the possibilities of mixing urban and data landscapes. Mobile phones become moving infotainment platforms. By using such devices, our culture is shifting even further towards nomadic procedures that blur the boundaries between frontiers and stable knowledge.
Space becomes an important category, since making sense of this continuously moving and interweaving collections of text, image, sound, video and binary depends on an understanding of their trajectories. But there is a dark side of this moon: such devices allow tracking and surveillance, making their user more and more exposed. RFID tags are, probably, the most evident example of a new, distributed panoptic. This month, Paula Roush, Joanna Callaghan, Luis Silva, Heather Corcoran, Marina Vishmidt and, time permitting, Lucas Bambozzi will discuss how mobile media is affecting our culture.
You can sign up to participate or lurk at the empyre list. They have great themed discussions every month but for some reason the website hasn’t been updated for a while. š You can check out the archives though. Here is the listing of the invited guests (though everyone can discuss):
I just wanted to take a moment to acknowledge the great work that Julie Meloni and Jeremy Douglass did on creating the first Academic Citation Generator for blogs (at present only WordPress). I was part of the testing and did have it installed on my blog but forgot it when I changed servers. So, here … Read moreAcademic Citation Generator Back