DIY SPY is an improvisational storytelling party game for 3-18+ players. Players are carrying out cooperative mission scenarios in different rooms of your house of office, using whatever objects are around. == Main Website == == Care Testimony == The live festival version of the game debuted at Australia’s street gaming festival Pop Up Playground’s 2013 This Is … Read moreDIYSPY

‘Bakers of Anarchy’ for PopUp Playground

You are a contestant in the finale of the 9th Annual Cake Decorating Championship. One of the hosts has been embroiled in a bitter buttercream scandal, and so you arrive to find an Anarchist is now running the competition. In this hands-on live game, you do whatever you can to impress the revolutionary philosopher with … Read more‘Bakers of Anarchy’ for PopUp Playground

Studio of the Future

For my Forward Slash Story residential, I created a card game that is a hack of Situation Lab’s ‘The Thing from the Future‘ and Near Future Laboratory’s ‘Design Fiction Product Design Work Kit‘. These card sets are focused on brainstorming objects for the future, looking at the object, time, mood of use, state of contextual development, … Read moreStudio of the Future

‘Robot University’ for QUT & Australia Council for the Arts

Robot University is an interventionist installation about our relationship with robots, experienced on large touch-screens, projectors, and motion-sensing Kinects. The project was commissioned as Australia’s first Digital Writing Residency at The Cube, QUT, funded by the Australia Council for the Arts and Queensland University of Technology (QUT). The Cube is a $230 million Science and Technology center. … Read more‘Robot University’ for QUT & Australia Council for the Arts

‘Shenanigans’ for SAE Creative Media Institute

Shenanigans is an ambient party game commissioned for my work Christmas party. The organisers wanted some fun game for the staff to play and wanted it to be something accessible for the non-game players in the room. My personal goal was to create a game that anyone could do at any time (ambient), which encouraged co-operation (across … Read more‘Shenanigans’ for SAE Creative Media Institute