Synthetic Reality

Portuguese translation of my essay on player-created tiers by Luiz Adolfo de Andrade fin his sold-out book “Synthetic Reality”! Thank you Thiago Falcao and Luiz for inviting me to be a part of your book on games! Realidade Sintética: jogos eletrônicos, comunicação e experiência social (2012) DENA, C. Práticas Emergentes da Cultura Participativa: uma análise … Read moreSynthetic Reality

‘The Scaredy Cat Factor’ for The Emerging Writer

The Emerging Writer: An Insider’s Guide to Your Writing Journey (2012) “The Scaredy Cat Factor” published in “The Emerging Writer: An Insider’s Guide to Your Writing Journey” “Every writer has to find their own way to emerge – there is no set route, no absolute path and no road that must be followed. But there is a … Read more‘The Scaredy Cat Factor’ for The Emerging Writer

‘The Contributions of Multimodality and Polymorphic Fictions: Beyond Narrative and Games Studies’ for New Perspectives on Narrative and Multimodality

The contributors in this collection question what kinds of relationships hold between narrative studies and the recently established field of multimodality, evaluate how we might develop an analytical vocabulary which recognizes that stories do not consist of words alone, and demonstrate the ways in which multimodality brings into fresh focus the embodied nature of narrative … Read more‘The Contributions of Multimodality and Polymorphic Fictions: Beyond Narrative and Games Studies’ for New Perspectives on Narrative and Multimodality

‘Creating Quality Cross-Media Experiences’ for Cross-Media Communications

  My chapter for Drew Davidson’s book discusses ways you can create quality cross-media experiences. This is one of the earliest ‘how-to’ books on cross-media published. This text is an introduction to the future of mass media and mass communications – cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based … Read more‘Creating Quality Cross-Media Experiences’ for Cross-Media Communications

Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments

My PhD on ‘Transmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments’ at Sydney University, 2009. I take a transdisciplinary approach, focusing on the changes to the way we create with transmedia, including phenomena from different types and countries and across time. Examiner comments: “I am particularly impressed with the … Read moreTransmedia Practice: Theorising the Practice of Expressing a Fictional World across Distinct Media and Environments

‘A Quick Primer on Alternate Realities’ for Space, Time, Play

SPACE TIME PLAY. COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich“Space Time Play” is a journey through the past, present and potential spaces of computer and video games. Have you ever wondered what’s behind a … Read more‘A Quick Primer on Alternate Realities’ for Space, Time, Play

‘Designing Cross-Media Stories’ for Making Cross Media

I wrote a chapter for Max Giovagnoli’s book (in Italian) – the first book about cross-media making. Since many journalism-media (BBC News, Skytg24, RAI News 24) to video telephony and the Internet for fiction. From corporate communications all’emotional marketing and new formats for mobile phones and interactive TV. The book describes with examples, materials and … Read more‘Designing Cross-Media Stories’ for Making Cross Media