Book & Design Kit

I am currently writing a book and accompanying design kit. Who is this book for? Creative Directors, Showrunners Narrative Designers Interactive Writers, Screenwriters Game Designers, Level Designers UX, Interaction, & Service Designers Creative Producers who want to understand the aesthetic ramifications of development, production, distribution, and marketing decisions Educators teaching any of the above Background I … Read moreBook & Design Kit

‘Playing Kandanga’ for Creative Recovery Network

I was commissioned by the Creative Recovery Network to create an App with the Kandanga community. I archived stories & play through the generations. The Creative Recovery Network builds experiences with artists and communities: “A growing network of artists and cultural and community workers are taking the lead in helping their communities recover from the impact of natural … Read more‘Playing Kandanga’ for Creative Recovery Network

Studio of the Future

For my Forward Slash Story residential, I created a card game that is a hack of Situation Lab’s ‘The Thing from the Future‘ and Near Future Laboratory’s ‘Design Fiction Product Design Work Kit‘. These card sets are focused on brainstorming objects for the future, looking at the object, time, mood of use, state of contextual development, … Read moreStudio of the Future

‘Bluebird AR’ for Australian Broadcasting Corporation

Bluebird AR is a serious alternate reality drama created by the Innovation Department at the Australian Broadcasting Corporation (ABC). The project was the first ARG in the world created by a broadcaster that wasn’t linked to a television show. The subject matter was concerned with geoengineering, and involved real world experts in consultation during development … Read more‘Bluebird AR’ for Australian Broadcasting Corporation

‘Conspiracy for Good’ for Nokia

Conspiracy for Good is a branded entertainment alternate reality game for “social good”. It was created by Tim Kring (USA), The company P (Sweden), and Nokia (Finland). The global alternate reality drama combined online, mobile, video, live events, billboards, newspapers over 5 months+.I was a Transmedia Analyst on the project, brought in by Nokia to … Read more‘Conspiracy for Good’ for Nokia

‘The Hunt’ for Cisco

The Hunt is a serious alternate reality game (ARG) created by No Mimes Media (USA) and Juxt Interactive for Cisco in 2010. The ARG was commissioned by Cisco to teach their global sales force about their new technologies in an entertaining and compelling manner.The global ARG combined online, mobile, live action, and live events over … Read more‘The Hunt’ for Cisco

‘Hung-Long’ for Australian Film, Television and Radio School

Hung-Long is an educational alternate reality game (ARG) commissioned by the Australian Film, Television and Radio School (AFTRS) to teach film and TV professionals about transmedia. It began 2 weeks prior to a industry residential weekend for the Laboratory of Advanced Media Production (LAMP), and culminated in a 4 hour live event at a resort … Read more‘Hung-Long’ for Australian Film, Television and Radio School

‘dLux Pony Club’ for dLux Media Arts

The dLux Pony Club is a 2007 initiative developed by d/Lux/MediaArts to encourage arts practice and critical dialogue in Second Life. Participants were encouraged to climb aboard one of the uniquely designed magic ponies from our meeting point at the front desk of Odyssey Gallery. From there you participants were taken on a teleportation trail … Read more‘dLux Pony Club’ for dLux Media Arts