Book & Design Kit

I am currently writing a book and accompanying design kit. Who is this book for? Creative Directors, Showrunners Narrative Designers Interactive Writers, Screenwriters Game Designers, Level Designers UX, Interaction, & Service Designers Creative Producers who want to understand the aesthetic ramifications of development, production, distribution, and marketing decisions Educators teaching any of the above Background I … Read moreBook & Design Kit

Studio of the Future

For my Forward Slash Story residential, I created a card game that is a hack of Situation Lab’s ‘The Thing from the Future‘ and Near Future Laboratory’s ‘Design Fiction Product Design Work Kit‘. These card sets are focused on brainstorming objects for the future, looking at the object, time, mood of use, state of contextual development, … Read moreStudio of the Future

‘Do You Have a Big Stick?’ for Hand Made High Tech

In 2011, I was commissioned by if:book Australia to write an article on transmedia writing. The article, ‘Do You Have a Big Stick?’, has now been published in their first ebook: Hand Made High Tech, along with a great collections of essays on writing. Throughout 2011, if:book Australia commissioned essays from ten Australian writers on … Read more‘Do You Have a Big Stick?’ for Hand Made High Tech

‘Some Things I’ve Learned about Transmedia Worldbuilding’ for Meanland

Article commissioned by Meanland (Meanjin & Overland Literary Journals). I wrote it about ‘Some Things I’ve Learned about Transmedia Worldbuilding‘. “If you’re playing transmedia bingo, ‘worldbuilding’ scores 10 points and one of those little jelly desserts from the kitchen. It is a term used by just about every transmedia evangelist, and me in the early … Read more‘Some Things I’ve Learned about Transmedia Worldbuilding’ for Meanland

Synthetic Reality

Portuguese translation of my essay on player-created tiers by Luiz Adolfo de Andrade fin his sold-out book “Synthetic Reality”! Thank you Thiago Falcao and Luiz for inviting me to be a part of your book on games! Realidade Sintética: jogos eletrônicos, comunicação e experiência social (2012) DENA, C. Práticas Emergentes da Cultura Participativa: uma análise … Read moreSynthetic Reality

‘The Scaredy Cat Factor’ for The Emerging Writer

The Emerging Writer: An Insider’s Guide to Your Writing Journey (2012) “The Scaredy Cat Factor” published in “The Emerging Writer: An Insider’s Guide to Your Writing Journey” “Every writer has to find their own way to emerge – there is no set route, no absolute path and no road that must be followed. But there is a … Read more‘The Scaredy Cat Factor’ for The Emerging Writer

Transmedia Victoria

Transmedia Victoria was a special one-time only event held on 27th and 28th of January 2011 focused entirely on transmedia. Transmedia professionals from around the world and Australia came together with directors, artistic directors, writers, designers, producers, and project managers in film, TV, theatre, gaming, music, literature and digital sectors. I curated the audience as well … Read moreTransmedia Victoria

‘The Contributions of Multimodality and Polymorphic Fictions: Beyond Narrative and Games Studies’ for New Perspectives on Narrative and Multimodality

The contributors in this collection question what kinds of relationships hold between narrative studies and the recently established field of multimodality, evaluate how we might develop an analytical vocabulary which recognizes that stories do not consist of words alone, and demonstrate the ways in which multimodality brings into fresh focus the embodied nature of narrative … Read more‘The Contributions of Multimodality and Polymorphic Fictions: Beyond Narrative and Games Studies’ for New Perspectives on Narrative and Multimodality