New transmedia explorer: Chris Dahlen

Chris Dahlen, a contributing writer to publications such as Pitchfork Media, Paste Magazine, The Onion AV Club and The Wire N.H., has started a blog. His blog, Save the Robot, discusses among other things ‘transmedia’. Chris says that ‘Jenkins and others have defined this concept really well’ and wonders what is left for him as … Read moreNew transmedia explorer: Chris Dahlen

The Hole in the Wall: How Humans Connect No Matter What

In 1980, on a November evening in Los Angeles, pedestrians who walked past the glass windows of the Broadway Department Store noticed something strange…they did not see their reflection. There were other people walking by, just not them. They ended up talking with the alien reflections and realized that they were in two different locations, … Read moreThe Hole in the Wall: How Humans Connect No Matter What

From Tie-Ins (marketing) to Transmedia (art)

A month or so ago I gave a talk at Sydney University called ‘Multi-Platform Art Versus Commodity Intertexts’. The aim of the talk was two-fold: to explore just what has changed in the object (entertainment) from so-called marketing tie-ins of the past and ‘transmedia’ forms of the present as espoused by Henry Jenkins and myself among … Read moreFrom Tie-Ins (marketing) to Transmedia (art)

Angela Thomas on Pleasure, Play, Participation and Promise in Virtual Worlds

SL and RL colleague Angela Thomas — who was on TV with me last year (see the 7.30 Report link in my press page), edits the Slate Night magazine I write for and is at the same university as me! — was flown to the US recently to deliver a talk on ‘Pleasure, Play, Participation and … Read moreAngela Thomas on Pleasure, Play, Participation and Promise in Virtual Worlds

‘Patterns in Cross-Media Interaction Design: It’s Much More Than a URL’ for Proceedings of 1st International Conference on Crossmedia Interaction Design

Content can be repurposed, adapted and stretched across platforms. A story can start in one medium and finish in another. How are audiences moved between platforms, and how can one make this traversal a part of the entertainment experience itself? This paper provides an introduction to multi-platform and multi-format entertainment and then outlines the factors … Read more‘Patterns in Cross-Media Interaction Design: It’s Much More Than a URL’ for Proceedings of 1st International Conference on Crossmedia Interaction Design

‘A Quick Primer on Alternate Realities’ for Space, Time, Play

SPACE TIME PLAY. COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich“Space Time Play” is a journey through the past, present and potential spaces of computer and video games. Have you ever wondered what’s behind a … Read more‘A Quick Primer on Alternate Realities’ for Space, Time, Play