Tie-In Writers and the Mono-Medium Logic Problem

One of the reasons for the paradigmatic change to cross-media world-creation is the emergence of transliterate creators. These creators are not just fans of a range of artforms, are not only versed in a range of artforms, they are versed (or developing a literacy) in the combining of a range of artforms & media platforms. … Read moreTie-In Writers and the Mono-Medium Logic Problem

Reflections on perthDAC 2007 & BEAP

I attended and presented at my first Digital Arts and Culture conference at the perthDAC 2007 held 15-18 September (though I co-wrote a paper for the 2005 DAC). The 2007 programme is on the site, but the full proceedings will be available online soon. In the meantime, I thought I’d share some of my impressions/experience of … Read moreReflections on perthDAC 2007 & BEAP

"Interactive Cinema Performances"

There is a new wave of cinema experiences emerging that points to the revival of the cinema event. Contrasting interactive film (which can be experienced by one person and the interaction is limited to a DVD or remote input), these cinema events require audiences to participate in some way in an event environment. Kinoautomat (movie vending-machine), 1967… … Read more"Interactive Cinema Performances"

MIT "transmedia" and "convergence" thesis are online!

For the past year or so these hard-working and clever individuals have been working towards their Masters at MIT’s Comparative Media Studies Department. They’ve been developing their theories on TV, videogames, digital media, animation, museums, transmedia and convergence and now they’re online: IVAN ASKWITH TV 2.0: Turning Television into an Engagement Medium ALEC AUSTIN Expectations Across … Read moreMIT "transmedia" and "convergence" thesis are online!

InWorld Event: "Are Virtual Worlds relevant to my Marketing Effort?"

This Wednesday you can attend this event inside of Second Life: “In World” Panel Discussion (Re-run) 29 August @ 9.30am – 10.30am   One of the fastest growing online communities today is the virtual world of Second Life. With more than 6 million users worldwide, many big corporate including IBM, Toyota, Dell, Telstra, Sun Microsystems … Read moreInWorld Event: "Are Virtual Worlds relevant to my Marketing Effort?"

Wow! What are Microsoft Thinking?!

After my post about highly regarded fan fiction, it was interesting to note Tony Walsh’s post about Microsoft’s ‘Game Content Usage Rules’. People wanting to create machinima using XBox 360 are warned: You can’t add to the game universe or expand on the story told in the game with “lost chapters” or back story or … Read moreWow! What are Microsoft Thinking?!

Jason Nelson's "game, game, game and again game"

Jason Nelson, an internationally regarded (yet not deservingly so in Australia unfortunately) digital artist, has created a great literary game about games, religion, society, net art and interaction design in general called “game, game, game and again game”. It is a great fun and very clever work that has attracted over 7 million hits from newspapers and magazines. … Read moreJason Nelson's "game, game, game and again game"