"Interactive Cinema Performances"

There is a new wave of cinema experiences emerging that points to the revival of the cinema event. Contrasting interactive film (which can be experienced by one person and the interaction is limited to a DVD or remote input), these cinema events require audiences to participate in some way in an event environment. Kinoautomat (movie vending-machine), 1967… … Read more"Interactive Cinema Performances"

Space Time Play: "over 140 game experts" talk game spaces

SPACE TIME PLAY. COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich“Space Time Play” is a journey through the past, present and potential spaces of computer and video games. Have you ever wondered what’s behind a … Read moreSpace Time Play: "over 140 game experts" talk game spaces

BIMA's "3rd Annual Cross Media Forum"

The Boston Interactive Media Association (BIMA) is holding it’s 3rd Annual Cross Media Forum on September 18th 2007 in Boston. It is described on the site as follows: In the ever-changing and increasingly fragmented media environment, marketers must develop multi-platform advertising strategies to effectively reach their target markets.  The BIMA Cross Media Forum was created to … Read moreBIMA's "3rd Annual Cross Media Forum"

Mark Deuze's book on integrationist approaches in advertising, journalism, film/TV production, and digital games: "Media Work"

Mark Deuze (Indiana University’s Department of Telecommunications in Bloomington, United States, and Professor of Journalism and New Media at Leiden University, The Netherlands) has a new book out: Media Work. The book is described in an interview with Deuze at influx: As a former journalist, I have always taken a special interest in the management … Read moreMark Deuze's book on integrationist approaches in advertising, journalism, film/TV production, and digital games: "Media Work"

Now this a great way to experience the potential of cross-media

A few weeks ago I gave a presentation at the Web Standards Group on ‘Thinking Outside the Web’. After the talk I was approached by the Workflow Specialist for the Northen Region, Integrated Sales and Marketing of Fuji Xerox Australia, Duane Mackey, who shared with me a project created by Fuji Xerox Australia to market their … Read moreNow this a great way to experience the potential of cross-media

Networked Art Competition: Mixed Realities Commissions

I was very happy to see this, a multi-place commission: AVENUES OF INVESTIGATION: we are looking for works that (1) bridge multiple realities while maintaining autonomy; (2) engage the user as a participant; (3) include the dynamics of both one-to-one and one-to-many communication within the work; (4) require collaboration between artists, programmers, scientists, and others; … Read moreNetworked Art Competition: Mixed Realities Commissions

MIT "transmedia" and "convergence" thesis are online!

For the past year or so these hard-working and clever individuals have been working towards their Masters at MIT’s Comparative Media Studies Department. They’ve been developing their theories on TV, videogames, digital media, animation, museums, transmedia and convergence and now they’re online: IVAN ASKWITH TV 2.0: Turning Television into an Engagement Medium ALEC AUSTIN Expectations Across … Read moreMIT "transmedia" and "convergence" thesis are online!

Exported Fictional Artefacts> Serenity Ship Papers

Yesterday the Official Serenity Ship Papers went on sale at Quantum Mechanix. The papers are replicas of the authorisation materials used by the fictional characters of Joss Whedon’s Firefly/Serenity verse. The Ship Papers set includes 13 full-color sheets of various sizes up to 8-1/2″ x 14″. Certificates are hand stamped with the official seals of … Read moreExported Fictional Artefacts> Serenity Ship Papers