‘A Quick Primer on Alternate Realities’ for Space, Time, Play

SPACE TIME PLAY. COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich“Space Time Play” is a journey through the past, present and potential spaces of computer and video games. Have you ever wondered what’s behind a … Read more‘A Quick Primer on Alternate Realities’ for Space, Time, Play

‘Designing Cross-Media Stories’ for Making Cross Media

I wrote a chapter for Max Giovagnoli’s book (in Italian) – the first book about cross-media making. Since many journalism-media (BBC News, Skytg24, RAI News 24) to video telephony and the Internet for fiction. From corporate communications all’emotional marketing and new formats for mobile phones and interactive TV. The book describes with examples, materials and … Read more‘Designing Cross-Media Stories’ for Making Cross Media

‘Who’s Driving this Engine?’ for Australian Broadcasting Corporation

Commissioned review of Simon Norton’s interactive animation: “Testimony: A Story Machine” for Strange Attractors: An Animation Showcase, ABC New Media. “Imagine a monstrous mechanical device bulging, smoking and bleeding, churning out gold embossed books to naive curly haired children. Okay, now you know everything that Simon Norton’s interactive animation, Testimony, is not. Christy Dena bravely … Read more‘Who’s Driving this Engine?’ for Australian Broadcasting Corporation