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Writing About Virtual Words (My Second [Life] Job)
I have to confess I’m moonlighting in another world. I’ve started working in the virtual world Second Life as an “embedded journalist”. SLATE Magazine (Second Life Arts & Total Entertainment Magazine) is a new Second Life magazine that covers the arts in SL. There are 14 authors in the collective so far and we’re a … Read moreWriting About Virtual Words (My Second [Life] Job)
CFP: Perth DAC
This is a reminder that the Perth DAC (7th International Digital Arts and Culture Conference) abstracts are due 28th August (I thought they were originally earlier?): Papers are sought for PerthDAC 2007 that will illuminate both the near and long term Future of Digital Media Culture. Papers which present research outcomes, track trends or developments, … Read moreCFP: Perth DAC
Jane and Jeremy in Iowa Review Web
Jeremy Douglass, my wonderful co-blogger at WRT, interviewed new media arts legend Nick Montfort for the current issue of the Iowa Review Web. Jane McGonigal, ARG researcher and designer, was also interviewed (by Scott Rettberg — another new media arts legend and guest editor for the issue). Jane claims that players create Gesamtkunstwerk. I have cited Wagner’s … Read moreJane and Jeremy in Iowa Review Web
Card to Game Influence
I really like this example of a real world product (I’ve been advocating tangible products in transmedia properties for a long time which many forget — but we all seem to forget radio for some reason?!) that Ivan Askwith discovered at ComiCon: – An interesting product from Mattel called HyperScan which combines collectible card games … Read moreCard to Game Influence
CFP: Convergence Culture
Thanks Tom for the heads up on this one: Special Issue on ?Convergence Culture? Guest editors: Mark Deuze, Indiana University Henry Jenkins, MIT (author of Convergence Culture) This call invites submissions for a special issue on ?Convergence Culture?: the worldwide emergence of increasingly collaborative practices between media producers and consumers. Examples are television fan sites, game … Read moreCFP: Convergence Culture
Geez, Veronica Mars and Samuel L Jackson Keep Calling Me
ARGs have had characters calling ‘players’ (people?) for some years now. In the last couple of years we’ve seen this technique being used by film and TV producers. Rather than provide unique narrative content, however, they have a more economic function: motivating you to watch the TV show or film. Well, September last year I … Read moreGeez, Veronica Mars and Samuel L Jackson Keep Calling Me
New Media Educators
Last year I was commissioned by RealTime Magazine to interview New Media postgraduates doing practice-led research in Australia: The Creative Degree as Interface. This year I was commissioned to interview New Media educators who are new media artists teaching new media art. The article The University: New Home for New Media, (which I had as … Read moreNew Media Educators
iMobs
The latest issue of The Escapist has a well-written article on iMobs: people who use the Net to track down the real life identity of someone known in cyberspace and harrass them in real life. Mathew Hector, an attorney,covers, among other things, harrassment in China, Second Life and EverQuest. Read the article.
Blast Theory's CYSMN in Banff
Welcome to CAN YOU SEE ME NOW? You can play on the virtual streets of Banff, Canada with Blast Theory runners on the real streets in pursuit. Can You See Me Now? is a chase game played live online and in the streets. Online players are dropped at random locations into a virtual map of … Read moreBlast Theory's CYSMN in Banff