Universe Creation 101

How to create unique entertainment properties that traverse media platforms

Archive for August, 2008

World First: Academic Citation Generator for Blogs

It is with great pleasure that I announce a wonderful new plugin for blogs: Academic Citations.

The plugin automatically generates citations at the foot of every blog post in five common formats: AMA, APA, Chicago, Harvard, and MLA. It is well documented and installation is simple: upload and activate the plugin, insert a line into your template, and add optional CSS to your stylesheet.

What this means is that every post on a blog can be easily cited with all the correct details needed, something that not all blogs supply. Besides encouraging citing of your hard earned posts, it also champions blogs as valid sources. The plugin was created by the spectaculous Julie Meloni and fantabulous fellow WRT blogger Jeremy Douglass (who announced its release here). I assisted with the project enough to earn bragging rights! :) Julie is working on making the plugin work for Moveable Type and Blogger, so don’t feel left out. Try it now, click on ‘view academic citations’ at the footer of this post. Enjoy!

Update on my CME talks in industry & academia

I just thought I’d give an update on talks I’ve given , will be giving, this year on cross-media entertainment and polymorphic narrative (other than my usual teaching). This year so far I’ve delivered seminars in my capacity as a mentor with LAMP for Bush TV and just yesterday for the Australia Council for the Arts: Literature Board. They’ll be more talks in Perth, and other states I cannot talk about yet!  I’ve got the following comfirmed talks coming up:

  • April 11: ‘Findability’, Digital Distribution Seminar, AFTRS, Victoria.
  • April 12: ‘Cross-Media Entertainment? lecture for ‘Advanced Multimedia Theory and Production‘, 3nd year students, Media Department, Division of Society, Culture, Media & Philosophy, Macquarie University, NSW.
  • May 16: ‘Cross-Media Entertainment: how games can be designed to take over the universe’, DAG (Digital Art and Games) Seminar series, RMIT Creative Media, Games programs, Vic.
  • August: ‘Polymorphic Narrative: there is a new artform’ Deakin University, Vic.

The May 16 talk at RMIT is open to the public so feel free to come along and say hi if you’re in the locale.

CME = 360 Content = Entertainment Everywhere!

Thanks to the heads-up from Gary, an interesting new* term and industry approach to cross-media entertainment/cross-platform content/blah/blah/blah is happening at the MipTV/Milia event: 360 Content. The conference thread is a largely BBC affair on multi-platform content: a Content 360 Digital Pitching Competition. In conjunction with sessions of what the BBC is interested in hearing pitched, they’ll be offering sessions explaining best-practices in 360 creation. It seems they’re focusing on digital platforms, rather than all platforms (that is “old” media), but a description of some of the sessions indicates some good ideas will be talked about. For instance, they mention cross-content beyond repurposing (about time) and new ideas for content navigation (an area I’m fascinated in and eager to discuss with anyone!). David Gurney, a LAMP mentor will be presenting. Mark Burnett will also be giving a talk about “entertainment everywhere!” and reality TV, projects he is working on that I’ve posted about before. There are alot of other sessions that are interesting, Gary provides a good summary at his blog. Incidently, if you are in France for the event you might want to keep an eye out for Gary Hayes, the LAMP director. He’s over there for the first International Interactive Emmy Awards, that he was a judge for. Say hi to him and ask him about LAMP. ;)
 

* Whoops, Gary just informed me that the BBC have been using “360 content” since 1996! It is the first time I’ve heard it though and think it a nice way to describe the cross-media experience: it is 360 degrees.

Video interviews with Top Media Practitioners & Marketers

Jason Romney is a Melb Barrister who is also the founder and CEO of itvworld.com. He attends every new media event that goes on and harpoons the best speakers for a video chat. He shares these interviews for free through iTunes and at his website: netvideo.com.au, in many formats:

  • Quicktime for Mac users
  • Flash Video for Windows PC users
  • Sony Playstation Portable version
  • Apple Video iPod version
  • 3GP for video-capable cellphones
  • Microsoft Windows Media
  • Audio only MP3 version

Luminaries include Andrew Lilley, Sophie Walpole (BBC), Noah Falstein, Brian Seth-Hurst and our own LAMP director Gary Hayes. There is some interesting conversations to watch/listen to.

Derrida and On-Demand

Derrida photo

I’ve just finished rewatching the documentary on Derrida: Derrida by Kirby Dick and Amy Ziering Kofman. There is a wonderful sequence at the beginning with a voice-over (and sub-titles) of the following Derrida quote:

In general, I try to distinguish between what one calls the future and “I’avenir.” The future is that which — tomorrow, later, next century — wil be. There’s a future which is predictable, programmed, scheduled, foreseeable. But there is a future, I’avenir (to come) which refers to someone who comes whose arrival is totally unexpected. For me, that is the real future. That which is totally unpredictable. The Other who comes without my being able to anticipate their arrival. So if there is a real future beyond this other known future, it’s I’avenir in that it’s the coming of the Other, when I am completely unable to forsee their arrival.

I could not help, prompted by the terminology, juxtaposing these thoughts with the movement away from scheduled viewing to on-demand viewing. Can you imagine going home and turning on your television to nothing? Can you imagine the same with the Internet? Can you imagine a blank future that awaits your beckon, your “pull”? How much does our knowledge that there are shows scheduled for days, weeks, months affect our life? It makes the future seem certain, but also prefigured. An on-demand future can seem uncertain, but also bursting with possibility. I wonder, can we categorise scheduled viewings as moments when we want an Other to take responsibility for that moment; and then on-demand as moments when we want to feel that we are entirely in control?

And too, if “scheduled” and “on-demand” are known, what would be an unexpected visitor?…

 

Updates on Two Alternate Forms of Distribution

Just over a year ago I posted about the webisode by Blair Witch co-creator Daniel Myrick: The Strand. They use a method approach of minimal lighting, actors and non-actors. On the website it is described as having “the authenticy of a documentary, but with the narrative storytelling of any scripted show”. Back then, the pilot could be streamed for free or downloaded using Bitpass. On the website there are a range of content:

In an email just delivered to The Strand subscribers (which includes me!), they announced having over 50,000 international viewers and exposure to media such as CNN, The New York Times and ABC. Now, they’re offering the a 2 DVD set for $19.95. The DVD, The Strand: Volume 1, contains:

  • A brand new behind-the-scenes making of documentary
  • Commentary by myself, the shows producers and writers
  • 5 original never before seen improvisational scenes
  • DVD exclusive Web links
  • Interviews with the shows actors.
  • A unique, 3-D Binaural Audio Adventure that will allow you, the listener, to experience the sensation of making out virtually with Margo from “The Strand!”

The episodes are still available for download: $1.00 for ep 1 and .99 cents for eps 2-5. The purchasing of the episodes (download or DVD) will do more than give the consumer a product they own, an extended insight into the creation of the show, more episodes, access to hidden web content (sounds cool), and do more than compensate the makers for their time:

The purchasing of these shows, whether on DVD or download, enables us to go out there and shoot more episodes of “The Strand.” This is merely the first of many Gearhead Picture projects where the viewer’s support will determine the outcome of the sequential episodes and programming.

The connection between commerce and ongoing content creation is unobtrusively drawn here. Networked and digital technologies enables a direct relationship between consumer and producer. Which means content creators are also having to market themselves. I wonder, are we seeing the emergence of a sincere sales rhetoric or just spin in its infancy? I’d like to think the former.

A couple of months ago I posted about a web-based viral campaign: The Secret. The website provides short streaming video clips that contain “clues” to uncovering what “the secret” is, as well as photos at Flickr. You can also subscribe to iTunes and download them there. They have a blog that makes it really easy to pass on (read: virability) the content:

Rather than provide just website visit numbers, they supply a cluster map (love it!) and an animated map that shows how many people, over a 12 day period, have subscribed. But what is interesting about their latest move is that they’re making the full feature film available online and in DVD to subscribers three days before it is launched worldwide (launched 26th March). They’re using Vividas technology to manage a pay-per-view basis of US$4.99. Oh, and despite the large clusters that have formed on the website visit map around my part of the world, and despite the company behind this being in Victoria, and despite the Vividas company starting in Australia, “contractual obligations” do not allow for Australian, New Zealand or Papua New Guinea viewers to watch or purchase the DVD!?! ;( What is interesting, too, is their comments (in the subscriber email I received) on the Vividas technology and how it will tie in with future cross-media distribution:

The beauty of the Vividas launch is that it will marry with various other platforms we have in mind in the near future. The team behind The Secret Scrolls continues to seek out opportunities to bring the video to as many people around the world as possible, with Cinema, Broadcast Network, Cable and Satellite TV, Podcasting and 3G Mobile Phone options to follow.

Perhaps this Vividas technology is a gatekeeper that can manage the video for all these broadcast channels? I cannot find anything about such functions on their website, just that they offer a streaming video technology to big clients such as Dreamworks, United International Pictures, EMI and Virgin Music.

Anyway, here are two approaches to marketing and distributing content. I feel thoroughly courted, but does the seduction outway the attraction to content? The problem with such compelling campaigns is that they sometimes rely on a splatter-gun approach, attracting many but appealing to few. Initial interest doesn’t indicate how many will persist with the property. Are we putting artists up for humiliation or a difficult time by requiring them to appeal to mass audiences initially? I think this is one of the down sides of viral campaigns. They are successful in hooking people in, just like trailers and teasers. But then the actual story is often something different, something that only a specific audience would enjoy. I wonder, is there damage being done here?

Clustering Media Usage

I’m very excited by this latest research into audience behaviour. BigResearch have announced an analysis, conducted by Martin Block and Don Schultz of the Medill School at Northwestern University, on their pivotal study on simultaneous media usage (I’ve discussed this previously). It has revealed eight clusters of media usage that ignore demographics and geographical consdierations. I must say, at LAMP we use psychographics since grouping of people according to their geography or age is really not helpful in the networked age. We look at audiences according to their media usage, so these clusters are a good step in the direction of making good decisions about media affordances. But, back to the study. The clusters  were developed from the SIMM data, using three unique media consumption characteristics:

1. Experiential Time: the consumption of media by day parts,

2. Simultaneity: the multitasking/overlapping of media consumption

3. Media Influence: the influence various medias have on purchase decisions by product categories

Here are the clusters:

1.  Old School -  High mass media (TV, magazines, newspaper) influence and low in search media (online). Average overall media consumption and simultaneous usage.

2.  Active Explorers - High promotion (inserts, coupons, direct) and search media influence.  Average media consumption.

3.  New Mediacs - Low mass media and promotional media influence.  High electronics media consumption.  Low print consumption.

4.  Simultaneous Readers - Average overall media influence. High network simultaneous usage.  High print consumption.

5.  Independents - Average search media influence.  Low media consumption.

6.  Ravenous - High overall media influence.  High network, print and electronic consumption.

7.  Persuadables -  High mass and search media influence. Average promotional media influence.

8.  Opportunity Minded -  High promotional influence.  Average to low media consumption.

These clusters do need elaboration, as I find Pilotta’s quote in te press release complicates the issue somewhat: “Opportunity Minded are more responsive to new medias such as email and internet while Independents are more likely to prefer satellite radio, web radio, blogging and video games” (Pilotta in BigResearch, 2006). In his article at iMedia Connection, Pilotta mentions the implications for this research in marketing: it is ”a planning tool, a communications tool, an intervention tool and a predictive tool” (Pilotta, 2006). He cites an example of what the cluster research can tell a marketer about “new mediacs,” “people with high use of blogs, cell phones, video games”:

  • Word of Mouth (via cell phones) has the most influence on their decisions to purchase electronics, apparel, grocery, telecom services, and dining out
  • Their favorite ISPs are Comcast and AOL
  • Google is their favorite search engine
  • Their videogame platforms of choice are PCs and the Playstation 2
  • And they plan on buying a Ford, Dodge, or Chevy in the next six months.

Hmm, US-centric again. And I must say I’m not that interested in the brands people are using, but I do appreciate the framing of audiences according to media usage. How can you use this in cross-media entertainment design? Start with supplying your storyworld to different consumers according to the media type and usage they prefer. Then think about what groupings different people will enjoy. How many will use the TV and web and mobile? The next step in this categorisation is to marry these media usage decisions with the different range of entertainment types around and you’ve got a strong cross-media toolkit.
References

BigResearch (2006) ‘8 Media Consumption Clusters Discovered From Analysis of BIGresearch’s Simultaneous Media Survey’, BigResearch, 14th March

Pilotta, J. (2004). Simultaneous Media Usage Survey. Reston, VA, BIGresearch

Pilotta, J. J., D. E. Schultz, et al. (2004) ‘Simultaneous media usage: A critical consumer orientation to media planning’ Journal of Consumer Behaviour 3(3): 285-292

Pilotta, J. (2006) ‘New Research Method Promises Higher ROI’, iMedia Connection, 20th March

Another Research Group, and in Europe of course

Participation and Play in Converging Media is a research project based at the Department of Media and Communication, University of Oslo and has been running since 2004! The English description on the website explains the projects thus:

The project investigates non-professional participation in the media, with an emphasis on how participation is facilitated and exploited by the media institutions that offer participation as part of its output. The project pays special attention to the ways that current technological developments facilitate extended audience participation and use through e-mails, mobile phones and other interactive features. Play and gaming is included as a particularly important mode of participation in the current media. A key observation for the project is that an increased importance of audiences and users is not so much a case of institutions losing power, more a case of institutions developing new ways to shape and direct interactive and user-centered output.

Empirically, the sub-projects span a wide range of digital media (Web applications, online games) and multi-platform formats combining broadcast and digital technologies (particularly digital and SMS-based TV). Collaborative projects include work on scenario building in media institutions and a representative survey of audience participation and media elites’ strategies/conception of participation.

I have conversed with Anders Fagerjord, who is part of the project, and he tells me they’re looking at “cross platform formats” — mainly TV and web properties like Big Brother and Idol. They have a few academic papers out and I’m sure more will be forthcoming. It is great to see so many researchers looking at this area. We now have, by my count, two funded research groups worldwide, with two student groups. I’m sure there are more, so if you’re out there let me know! In summary:

Participation and Play in Converging Media

MIT Convergence Culture Consortium

The Cross Media Group

HvA Cross-Media Students

And of course, the PaP group should now be added to my list of European researchers.

GDC Wish List

Ok, I’ve been asked by a few people if I’ll be at Game Developers Conference this year. I won’t unfortunately. So, if you’re going and end up attending any of the following sessions, let me know what you thought.

LAMP Videos & Podcasts

Me presenting at a LAMP orientation dayI mentor film & TV practitioners in cross-media creation at the Laboratory of Advanced Media Production, LAMP, part of the Australian Film, TV and Radio School (AFTRS). We’ve got a couple of videos and podcasts of some talks by the in-house and guest mentors. Just so you know which mentor is me, I’m in the pic! Enjoy.