Universe Creation 101

How to create unique entertainment properties that traverse media platforms

Archive for August, 2008

ARG creator interview

If you haven’t already seen it, there is an interview with Elan Lee at Gamasutra. Bonnie Ruberg interviews Elan Lee, VP of 42 Entertainment. He talks about The Beast (ARG for the film A.I.),  I Love Bees (ARG for Halo 2), EDOC Laundry (ARG t-shirt) and Cathy’s Book (an ARG book…a book that I was so jealous of when I first found out about it a few months ago. I started writing a cross-media book in 2001 and that is when I decided to research it further. I’ve written a short cross-media story, but have another big one bubbling away in my noggin. Cross-media books are, basically, my passion. So, it is very encouraging to see them emerging more and more). But over to Elan and the interesting article.

Check it out at: http://www.gamasutra.com/features/20061206/ruberg_01.shtml

Soft Message by Blast Theory

I really like this recent creative work by Blast Theory: Soft Message. They put a request out (which I published here too), on BBC Radio 3, for people to register their interest in being called by them. They called them over a week period and then broadcast them in a 30min show on December 7th. Blast Theory put some detail about the calls in their newsletter:

The calls catch people drunk at parties, in art galleries and out on the street. We hear them arguing, shouting at their cats or as their friends grab the handset. They open their lives to the listener, they reveal secrets and declarations of love. From the first call to a Mancunian goth pretending to be Romanian we follow these four people through a week in their lives.

The conversations use the intermittent, slow motion nature of the interview to explore the things that are rarely said, rarely heard.

And, most importantly, we hear the voices of people alone, confessing, contemplating, opening up.

The programme explores the ways in which radio and telephones lend themselves to a certain kind of intimacy.

The programme asks how is the rise of the mobile phone affecting how we talk to one another and what does it mean to talk to strangers?

I wish I heard it.

The Pros and Cons of Licensing

Interesting article by Scott Nixon on ‘The Pros and Cons of Licensing’ digital games, available at Gamasutra.

Check out: www.gamasutra.com/features/20061205/nixon_01.shtml

Register now to ‘play’ multi-platform project Emmerdale

Hoodlum Entertainment, the company behind the multi-platform dramas Fat Cow Motel and more recently PSTrixi, have created a multi-platform drama that for UK broadcaster the Independent Television Network (called ‘ITV’). Here is info from Tracey Swedlow’s [itvt]:

Dubbed the “Emmerdale Channel,” the new project will launch on Christmas Day, in association with a one-hour “Emmerdale” episode, in which one of the soap’s lead characters, Tom King, is murdered at his wedding reception. According to Hoodlum co-founder Tracey Robertson, the company was approached by ITV in July to create a concept for an interactive whodunnit for “Emmerdale”: “This was the opportunity we’ve been waiting for, the chance to create an online channel for a daily soap with a massive UK audience,” she told [itvt] by email. “‘Emmerdale’ has 7 million viewers per day, and screens six days a week.”

According to Hoodlum, the Emmerdale Channel is fully integrated with the TV show. At the end of each episode, the show will encourage viewers to visit the channel where, every night, new content will be uploaded. The channel will attempt to involve them in the whodunnit’s various storylines through gameplay and a competition to gather points: among other things, they will be able to listen to online “voicemails,” receive whodunnit-related emails, access secret broadband video content, play games and follow clue trails. They will also be able to become virtual “Emmerdalians,” moving to town and setting up their own cottage, Hoodlum says.

Hoodlum says it is working with the ”Emmerdale” production team and script producers to plot out and write the Emmerdale Channel storylines: the “Emmerdale” production team now has a dedicated crew who collect additional video and sound material for the interactive whodunnit while they are shooting each linear episode. “It is quite a complicated process,” Robertson said. “However, our learnings and the Content Delivery System we have refined through making ‘Fat Cow Motel’ and ‘PS Trixi’ means we are able to do this. We have the unique experience within Hoodlum of both serial TV drama and online media, which enables us to fully understand how TV production deadlines work and how to deliver online content.” Robertson also told [itvt] that Hoodlum has developed several innovative ways of integrating sponsor messages into the Emmerdale Channel’s gameplay and narrative, without compromising the “Emmerdale” brand. “I feel quite confident in saying that this has not been done before,” she said. “I’m sure that delivering daily narrative content to the extent we are doing with ‘Emmerdale’ is very new anywhere in the world.”

ITV’s and Hoodlum’s collaboration appears to have gotten off to a good start: in an endorsement forwarded to [itvt], Peter Mossman and Fiona Robertson, respectively head of production and head of commissioning for interactive and online at ITV’s Consumer Group, wrote: “ITV have worked with numerous external teams over the years, but very few have shown the level of professionalism and knowledge that Hoodlum have displayed on the creation of the Emmerdale channel. Their approach on each aspect of the project is creative and inspiring and has been instrumental in creating this new and exciting interactive direction for one of our biggest properties.”

“Emmerdale” fans who are interested in pre-registering for a reminder to participate in the Emmerdale Channel on Christmas day, can do so by going to http://www.itv.com/emmerdalemurder.

 

Massively Multiplayer Online Movie

Have a look at what Michela Ledwidge is doing at ModFilms, a site for people to do remixes of films. She is also working on a ‘massively multiplayer online movie’ called Sanctuary. It is described as follows:

Sanctuary is an experimental sci-fi short due for release 2006. The project, now in VFX POST PRODUCTION, is both a pilot for an ambitious feature film and a world-first exploration of production and distribution methods aimed at giving audiences greater empowerment through a next-generation story format. 

Michela is currently looking for remixers…

Check out www.ModFilms.com

Casino Royale Strategy Game

In the style of Mission Impossible II Global Hunt, but with interesting characters, is a new internet game created by Big Spaceship:

Our Casino Royale multiplayer strategy game gives users the chance to help Bond in his mission.

A would-be bomber is picking up a large sum of money for a terrorist attack at an airport cambio in Madagascar. As M16 team commanders, players must lead 7 agents against a rival in a quest to find the cash-filled suitcase and/or eliminate the opposition before the enemy eliminates them.

Go play: http://www.sonypictures.com/movies/casinoroyale/strategygame/

TV of Tomorrow

[itvt], the world-leading newsletter on interactive television run by Tracey Swedlow, are running their own industry event: The TV of Tomorrow Show on March 13th-14th in California.

It will be the first industry event to focus exclusively on the delivery of interactive TV on multiple platforms (e.g. cable, satellite, telco TV, wireless, Internet TV, DVRs, handheld devices, iPods, game consoles, etc.)

They will also be presenting their

inaugural Awards for Corporate Achievement in Interactive and Multiplatform Television at an awards ceremony at the TV of Tomorrow Show, on the evening of Tuesday, March 13th. While our prestigious annual Awards for Leadership in Interactive and Multiplaform Television

This event will be well curated and attended, check out further details here: www.thetvoftomorrowshow.com

PerGames 2007 CFP and CFG

 The 4th International Symposium on Pervasive Gaming Applications has put out a call for papers and a call for games:

The PerGames series of international symposia addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. Previous PerGames events were held in Vienna (2004), Munich (2005), Dublin (2006) and attracted researchers and practitioners from all over the world.

This time, we call for four categories of participation:

* Research Papers
* Research Posters
* Live Demonstrations
* Citywide Games

 Possible topics include (but are not limited to):

* Mixed reality installations
* Innovative input devices
* Augmented tabletop games
* Emerging pervasive game concepts
* Augmented reality games
* (Mis-)use of enabling technologies in games
* Mobile computing entertainment
* Business cases for pervasive computing games
* Privacy and awareness issues in pervasive games
* Mixing games and serious applications

Possible types of Citywide Games include (but are not limited to):

* Mobile phone games
* Augmented reality games
* Casual games
* Alternate reality games
* Online on street games
* Event-based games
* Proximity games
* Crossmedia games
* Technology-enhanced larp games

See the website for more detail: www.PerGames.de

Second Life in Real Time

RealTime Magazine, an arts magazine that I write for here in Oz, commissioned me to write an article introducing Second Life. Here it is: A Second Life Living Online.

Theories/Practices on Blogging

The current issue of Reconstruction (vol 6, no 4), Theories/Practices of Blogging, was years in the making. Michael Benton and Lauren Elkin, the editors, have been searching for papers on blogging; seaching for bloggers to commission to write on blogging and searching for bloggers to just blog about blogging. Jeremy Douglass, Mark Marino and myself — the collective of Writer Response Theory — were asked to do the latter. We were asked, along with many others, to blog about why we blog. Here is our post: We Revise Together; and here is part one and part two of the why blog section of the journal.