I refer to the Drachurae Cycle as an Interactive Storyscape, as not only is it a narration built for interaction, but of interaction. Rather than craft linear plot lines and usher players through them, I create, characters, environments, and situations, which I invite players to explore, effect the outcomes of, and add their own ideas to the mix. This atmosphere of co-creation is at the heart of my storytelling and the digital incarnation of my work will incorporate it as much as conceivably possible.
Now, this seems on the face of it to be a description of a virtual world/MMOPG and the like — where players make the world come alive in many ways. But what Corvus is burrowing deeply into is the peculiar experience of writing for interaction. In such circumstances, one needs to create a world with characters and events that people want to be a part of, persistently; but also, one needs to consider what sort of events and characters and environment encourages co-creation. It is one thing for someone to like the space and the skin they’re in, it is another for them to want to (and feel they can) build upon it. How does this change a story? Well, I don’t have a quick list for you right now. For now, consider the following questions:
- What sort of stories would you like to watch?
- What sort of stories would you like to be in?
- What sort of stories would you like to co-create?
- What sort of stories would you like to create?
Can you say yes to all of them for the same story?