Archive for January, 2008

Anti-Hoaxing Strategies and the TINAG Fallacy

UncategorizedPublished January 26, 2008 at 7:00 am 5 Comments

A few days ago I published a post highlighting one possible reason why alternate reality games are perceived as hoaxes by some, and posited one strategy to circumvent the problem. The point seemed to caused a little confusion, as some thought I was saying that all the content and marketing should be targeted to the
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Possibility Post: Will Integrated Media Homes Kick the Holodeck’s Butt?

UncategorizedPublished January 19, 2008 at 5:06 am 2 Comments

In 1997, academic and designer Janet Murray published a book called Hamlet on the Holodeck: The Future of Narrative in Cyberspace. It not only gave voice to the dreams of technologists, fans and universe creators, but also inspired more. The thematic thread of Murray’s excellent book is the notion of the holodeck: First introduced on
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Launching Strategy: Birth Your Alternate Reality in an ARG Community

UncategorizedPublished January 19, 2008 at 12:54 am 5 Comments

One of the issues when creating an ”alternate reality game” is that it may receive negative backlash from being perceived as a ”hoax”. Alternate reality games (ARGs) if you recall, are (among other things) multi-platform works that remove any cues to its fictionality. So, if you put fake newsfootage online, there is no meta information
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