Games
Here are the papers delivered in the 3 issues so far:
- Anders Tychsen, Michael Hitchens, Thea Brolund, and Manolya Kavakli: Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities
- Adriana de Souza e Silva and Girlie C. Delacruz: Hybrid Reality Games Reframed: Potential Uses in Educational Contexts
- Robert Alan Brookey and Paul Booth: Restricted Play: Synergy and the Limits of Interactivity in The Lord of the Rings: The Return of the King Video Game
- Constance Steinkuehler: The Mangle of Play
- Barry Atkins: What Are We Really Looking at?: The Future-Orientation of Video Game Play
- Thomas Malaby: Parlaying Value: Capital in and Beyond Virtual Worlds
- Edward Castronova: On the Research Value of Large Games: Natural Experiments in Norrath and Camelot
- Frans Mäyrä: A Moment in the Life of a Generation (Why Game Studies Now?)
- Fred Turner: Why Study New Games?
- Cory Ondrejka: Finding Common Ground in New Worlds
- Mark J. P. Wolf: Game Studies and Beyond
- Tanya Krzywinska: The Pleasures and Dangers of the Game: Up Close and Personal
- Dmitri Williams: Why Game Studies Now? Gamers Don’t Bowl Alone
- Celia Pearce: Productive Play: Game Culture From the Bottom Up
- Greg Lastowka: Law and Games Studies
- Tom Boellstorff: A Ludicrous Discipline? Ethnography and Game Studies
- Yasmin B. Kafai: Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies
- Ian Bogost: Comparative Video Game Criticism
- David Myers: Signs, Symbols, Games, and Play
- Toby Miller: Gaming for Beginners
- Joost Raessens: Playful Identities, or the Ludification of Culture
- James Paul Gee: Why Game Studies Now? Video Games: A New Art Form
- Bart Simon: Beyond Cyberspatial Flaneurie: On the Analytic Potential of Living With Digital Games
- Nick Yee: The Labor of Fun: How Video Games Blur the Boundaries of Work and Play
- Patrick Crogan: The Question of Computer Games
- Henry Lowood: Game Studies Now, History of Science Then
- David J. Leonard: Not a Hater, Just Keepin’ It Real: The Importance of Race- and Gender-Based Game Studies
- Cynthia Haynes: Armageddon Army: Playing God, God Mode Mods, and the Rhetorical Task of Ludology
- Constance A. Steinkuehler: Why Game (Culture) Studies Now?