See Us At

Talk (presentation, workshop)

Play (prototype, demo, or showcase)

2026

August 9th, Incubator Melbourne, Melbourne Central Lion Hotel (Bugging Humans)

August 1st, Melbourne Meeples, Melbourne Board Game Market, Coburg Town Hall (Bugging Humans)

July 26th, Incubator Melbourne, Melbourne Central Lion Hotel (Bugging Humans)

July 12th, Incubator Melbourne, Melbourne Central Lion Hotel (Bugging Humans)

June 12th- July 25th, ‘Bad Story Guru Medicine,’ workshop, Next World Narrative.

May 17th, Incubator Melbourne, Melbourne Central Lion Hotel (Bugging Humans)

April 18-19th, Aussie Indie Tabletop Showcase, Port Play 26: Tabletop Gaming and Art FestivalSt Kilda Town Hall (DIYSPY)

April 17th, ‘Asymmetrical Gameplay Using Visual, Audio, and Haptic Information,’ presented at International VFX and Game Design Conference IVGC 2026, Slovenia. (Bugging Humans)

April 11th, NinchCon: Tabletop and Roleplaying ConventionMornington Community Hall (DIYSPY)

2025

October 16th & 19th, The MNYMelbourne Fringe FestivalRMIT, Australia. [Production Director, Co-Writer & Designer for the kid’s AR Game by Jessica Wilson & Tom Holloway with programming by Jae Stuart.]

October 9th, ‘Playtesting that Pays Off,’ presentation at DEVCON, Tabletop Game Designers Australian, Melbourne International Games Week.

October 9th, ‘Audience Testing and Beyond,’ panelist at Careers + Frontiers: MIGW25 Games Education Symposium, Melbourne International Games Week, ACMI.

September 17-20th, ‘Between Now and Us,’ keynote presentation at the Joint Screenwriting Research Network Conference and Sightlines Festival 2025 – HYPHENThe University of South Australia.

August 28th-29th, “The Guide to a Thriving & Innovative Writers’ Room,” presented remotely at the Disabled Peoples’ Creative Writing Symposium, The University of South Australia.

April 18th, “Mapping Story Design to Social Strategy,” presented remotely at PROMPT: Narrative Resistance.