Mark Deuze's book on integrationist approaches in advertising, journalism, film/TV production, and digital games: "Media Work"

Mark Deuze (Indiana University’s Department of Telecommunications in Bloomington, United States, and Professor of Journalism and New Media at Leiden University, The Netherlands) has a new book out: Media Work. The book is described in an interview with Deuze at influx: As a former journalist, I have always taken a special interest in the management … Read moreMark Deuze's book on integrationist approaches in advertising, journalism, film/TV production, and digital games: "Media Work"

Wow! What are Microsoft Thinking?!

After my post about highly regarded fan fiction, it was interesting to note Tony Walsh’s post about Microsoft’s ‘Game Content Usage Rules’. People wanting to create machinima using XBox 360 are warned: You can’t add to the game universe or expand on the story told in the game with “lost chapters” or back story or … Read moreWow! What are Microsoft Thinking?!

Jason Nelson's "game, game, game and again game"

Jason Nelson, an internationally regarded (yet not deservingly so in Australia unfortunately) digital artist, has created a great literary game about games, religion, society, net art and interaction design in general called “game, game, game and again game”. It is a great fun and very clever work that has attracted over 7 million hits from newspapers and magazines. … Read moreJason Nelson's "game, game, game and again game"

Mediamatic's "Games in Crossmedia" Workshop

In October 2007, Mediamatic will be running a workshop on ‘Games in Crossmedia’: Virtual worlds such as Second Life are gaining popularity fast – they are places for acting out fantasies, but also for film making and telling stories. Techniques like machinima offer new possibilities for creating films and television in the 3D worlds of … Read moreMediamatic's "Games in Crossmedia" Workshop

My address to the Australian Publishing Industry

As I mentioned previously, last month I gave a talk at the Australian Literature Board’s Publishing the Story of the Future. Although it is very cringe-worthy to me (I’m not my usual lively self and I’m reading a script), I’ve decided to share my slides and the video. The slides are actually best viewed at a bigger size, at slideshare.

"The Good, the Bad and the Ugly: Being in Second Life"

Sorry about the radio silence here. I’ll be back in cyberspace very soon. (big smiley). In the meantime, here is a discussion I’ll be participating in at empyre next month, hope you join in:  Join us at -empyre- in August 2007 for: *The Good, the Bad and the Ugly: Being in Second Life* when hostess … Read more"The Good, the Bad and the Ugly: Being in Second Life"

New transmedia explorer: Chris Dahlen

Chris Dahlen, a contributing writer to publications such as Pitchfork Media, Paste Magazine, The Onion AV Club and The Wire N.H., has started a blog. His blog, Save the Robot, discusses among other things ‘transmedia’. Chris says that ‘Jenkins and others have defined this concept really well’ and wonders what is left for him as … Read moreNew transmedia explorer: Chris Dahlen