Studio of the Future

For my Forward Slash Story residential, I created a card game that is a hack of Situation Lab’s ‘The Thing from the Future‘ and Near Future Laboratory’s ‘Design Fiction Product Design Work Kit‘. These card sets are focused on brainstorming objects

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Studio of the Future

For my Forward Slash Story residential, I created a card game that is a hack of Situation Lab’s ‘The Thing from the Future‘ and Near Future Laboratory’s ‘Design Fiction Product Design Work Kit‘. These card sets are focused on brainstorming objects

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‘Transmedia as UnMixed Media Aesthetics’ for Transmedia Practice: A Collective Approach

Transmedia Practice: A Collective Approach (2014) ‘Transmedia as “UnMixed” Media Aesthetics’. Deb Polson, Ann-Marie Cook, JT Velikovsky, Adam Brackin, eds. Inter-Disciplinary Press.

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‘Transmedia as UnMixed Media Aesthetics’ for Transmedia Practice: A Collective Approach

Transmedia Practice: A Collective Approach (2014) ‘Transmedia as “UnMixed” Media Aesthetics’. Deb Polson, Ann-Marie Cook, JT Velikovsky, Adam Brackin, eds. Inter-Disciplinary Press.

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AUTHENTIC IN ALL CAPS

AUTHENTIC IN ALL CAPS is a comedic web audio adventure about the meaning of death for your Chrome browser, or the iPad. The soundtrack and code to make you own web audio tour are also available. There is also a ‘Making-Of’ diary, and

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AUTHENTIC IN ALL CAPS

AUTHENTIC IN ALL CAPS is a comedic web audio adventure about the meaning of death for your Chrome browser, or the iPad. The soundtrack and code to make you own web audio tour are also available. There is also a ‘Making-Of’ diary, and

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‘Séance for Lost Stuff’ for PopUp Playground

Séance for Lost Stuff  is a party game for 4 or more players. You arrive at a séance to find that everyone, including yourself, can channel the spirit of a lost object. Your goal is to be the first to find

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‘Séance for Lost Stuff’ for PopUp Playground

Séance for Lost Stuff  is a party game for 4 or more players. You arrive at a séance to find that everyone, including yourself, can channel the spirit of a lost object. Your goal is to be the first to find

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Sharing Ink

Public art artist Sayraphim Lothian invited me to participate in her “guerrilla kindness project” Sharing Ink. The brief is to write a short piece in a hand-crafted journal to leave for a stranger in the street, and hopefully they will

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Sharing Ink

Public art artist Sayraphim Lothian invited me to participate in her “guerrilla kindness project” Sharing Ink. The brief is to write a short piece in a hand-crafted journal to leave for a stranger in the street, and hopefully they will

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‘Transmedial Fictions’ for Routledge

Wrote the definition of “Transmedial Fictions” for “The Johns Hopkins Guide to Digital Media” “The Johns Hopkins Guide to Digital Media has a spectrum of well-chosen terms and authoritative discussions by preeminent scholars in the field. A special bonus is that

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‘Transmedial Fictions’ for Routledge

Wrote the definition of “Transmedial Fictions” for “The Johns Hopkins Guide to Digital Media” “The Johns Hopkins Guide to Digital Media has a spectrum of well-chosen terms and authoritative discussions by preeminent scholars in the field. A special bonus is that

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‘Robot University’ for QUT & Australia Council for the Arts

Robot University is an interventionist installation about our relationship with robots, experienced on large touch-screens, projectors, and motion-sensing Kinects. The project was commissioned as Australia’s first Digital Writing Residency at The Cube, QUT, funded by the Australia Council for the Arts and

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‘Robot University’ for QUT & Australia Council for the Arts

Robot University is an interventionist installation about our relationship with robots, experienced on large touch-screens, projectors, and motion-sensing Kinects. The project was commissioned as Australia’s first Digital Writing Residency at The Cube, QUT, funded by the Australia Council for the Arts and

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‘Shenanigans’ for SAE Creative Media Institute

Shenanigans is an ambient party game commissioned for my work Christmas party. The organisers wanted some fun game for the staff to play and wanted it to be something accessible for the non-game players in the room. My personal goal was to

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‘Shenanigans’ for SAE Creative Media Institute

Shenanigans is an ambient party game commissioned for my work Christmas party. The organisers wanted some fun game for the staff to play and wanted it to be something accessible for the non-game players in the room. My personal goal was to

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Whyfinding: What Pervasive Gaming has taught me about Level Design

A long essay I wrote on my blog about intrinsic design and play styles.  

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Whyfinding: What Pervasive Gaming has taught me about Level Design

A long essay I wrote on my blog about intrinsic design and play styles.  

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‘Emotion and the Self in Games’ for Cordite Poetry Review

Cordite Poetry Review commissioned me to write an article about games. I wrote about ‘Emotion and the Self in Games‘. Also interviewed on ABC Radio National’s The List about the essay.

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‘Emotion and the Self in Games’ for Cordite Poetry Review

Cordite Poetry Review commissioned me to write an article about games. I wrote about ‘Emotion and the Self in Games‘. Also interviewed on ABC Radio National’s The List about the essay.

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