> Serious Games

Cross-Media Design Kit

I am currently developing a cross-media design kit, comprised of over 100 cards, a book, and website with updated examples and exercises. It is for: Who is this book for? Creative Directors, Showrunners Narrative Designers Interactive Writers, Screenwriters Game Designers, Level

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Cross-Media Design Kit

I am currently developing a cross-media design kit, comprised of over 100 cards, a book, and website with updated examples and exercises. It is for: Who is this book for? Creative Directors, Showrunners Narrative Designers Interactive Writers, Screenwriters Game Designers, Level

/ No comments

‘Playing Kandanga’ for Creative Recovery Network

I was commissioned by the Creative Recovery Network to create an App with the Kandanga community. I archived stories & play through the generations. The Creative Recovery Network builds experiences with artists and communities: “A growing network of artists and cultural and community

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‘Playing Kandanga’ for Creative Recovery Network

I was commissioned by the Creative Recovery Network to create an App with the Kandanga community. I archived stories & play through the generations. The Creative Recovery Network builds experiences with artists and communities: “A growing network of artists and cultural and community

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Studio of the Future

For my Forward Slash Story residential, I created a card game that is a hack of Situation Lab’s ‘The Thing from the Future‘ and Near Future Laboratory’s ‘Design Fiction Product Design Work Kit‘. These card sets are focused on brainstorming objects

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Studio of the Future

For my Forward Slash Story residential, I created a card game that is a hack of Situation Lab’s ‘The Thing from the Future‘ and Near Future Laboratory’s ‘Design Fiction Product Design Work Kit‘. These card sets are focused on brainstorming objects

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‘Bluebird AR’ for Australian Broadcasting Corporation

Bluebird AR is a serious alternate reality drama created by the Innovation Department at the Australian Broadcasting Corporation (ABC). The project was the first ARG in the world created by a broadcaster that wasn’t linked to a television show. The

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‘Bluebird AR’ for Australian Broadcasting Corporation

Bluebird AR is a serious alternate reality drama created by the Innovation Department at the Australian Broadcasting Corporation (ABC). The project was the first ARG in the world created by a broadcaster that wasn’t linked to a television show. The

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‘Conspiracy for Good’ for Nokia

Conspiracy for Good is a branded entertainment alternate reality game for “social good”. It was created by Tim Kring (USA), The company P (Sweden), and Nokia (Finland). The global alternate reality drama combined online, mobile, video, live events, billboards, newspapers

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‘Conspiracy for Good’ for Nokia

Conspiracy for Good is a branded entertainment alternate reality game for “social good”. It was created by Tim Kring (USA), The company P (Sweden), and Nokia (Finland). The global alternate reality drama combined online, mobile, video, live events, billboards, newspapers

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‘The Hunt’ for Cisco

The Hunt is a serious alternate reality game (ARG) created by No Mimes Media (USA) and Juxt Interactive for Cisco in 2010. The ARG was commissioned by Cisco to teach their global sales force about their new technologies in an

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‘The Hunt’ for Cisco

The Hunt is a serious alternate reality game (ARG) created by No Mimes Media (USA) and Juxt Interactive for Cisco in 2010. The ARG was commissioned by Cisco to teach their global sales force about their new technologies in an

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‘Hung-Long’ for Australian Film, Television and Radio School

Hung-Long is an educational alternate reality game (ARG) commissioned by the Australian Film, Television and Radio School (AFTRS) to teach film and TV professionals about transmedia. It began 2 weeks prior to a industry residential weekend for the Laboratory of

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‘Hung-Long’ for Australian Film, Television and Radio School

Hung-Long is an educational alternate reality game (ARG) commissioned by the Australian Film, Television and Radio School (AFTRS) to teach film and TV professionals about transmedia. It began 2 weeks prior to a industry residential weekend for the Laboratory of

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‘dLux Pony Club’ for dLux Media Arts

The dLux Pony Club is a 2007 initiative developed by d/Lux/MediaArts to encourage arts practice and critical dialogue in Second Life. Participants were encouraged to climb aboard one of the uniquely designed magic ponies from our meeting point at the

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‘dLux Pony Club’ for dLux Media Arts

The dLux Pony Club is a 2007 initiative developed by d/Lux/MediaArts to encourage arts practice and critical dialogue in Second Life. Participants were encouraged to climb aboard one of the uniquely designed magic ponies from our meeting point at the

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