Universe Creation 101

How to create unique entertainment properties that traverse media platforms

Archive for Radio

Death of a Blog, Birth of a Podcast

Well, not quite ‘death’ but an indefinite hiatus. I’m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I’ve tried for the last year and a half to do PhD writing and work and this blog, but found the mindsets are somewhat incompatable. I’ve decided therefore to close this blog down. I don’t know if I’ll bring it up again and if I do when, or whether I’ll start another one. But I do know that I have thoroughly enjoyed blogging here these past few years. I have especially enjoyed meeting many of you because of the blog, and seeing ‘cross-media’ (etc) projects become ubiquitous. Thankfully, the area has alot more people looking at it now, from alot of different perspectives. Here are some blogs that will keep you informed:

  • Networked Performance: research blog that posts about emerging network-enabled practice;
  • You can read and listen to news about alternate reality games and just about any online extension of a film, TV or book property on the ARGNet blog and ARG Netcast (podcast);
  • Henry Jenkins personal blog and the Convergence Culture Consortium blog has lots of goodies from a media studies perspective about ‘transmedia storytelling’ and ‘convergence culture’ in general;
  • DeMontfort University share their investigations into what they term ’Transliteracy’ at their PART blog;
  • Jeff Gomez, the CEO of Starlight Runner and longtime practitioner of ‘trans-media’ projects, is now blogging regularly about his insights and experience over at the Producers Guild of America blog;
  • Monique de Haas blogs about ‘crossmedia communication’ occasionally;
  • Tony Walsh posts semi-regularly on alternate reality games;
  • Valentina Rao blogs about crossmedia games and anything related to that at Games Across Media, and will hopefully be starting her PhD on the subject soon;
  • Johnathan Gray, Derek Johnson and Ivan Askwith are blogging about everything around TV and film at The Extratextuals;
  • Crossmedia Dialog is a group blog that post regularly on crossmedia in Amsterdam and worldwide;
  • Faris Yakob, Adam Crowe blog about ‘transmedia planning’ and other changes to the marketing industry;
  • Jak Boumans posts every single day about stuff happening in the Netherlands and worldwide at Buziaulane
  • Max Giovognoli runs everything to do with cross-media in Italy;
  • MobileCrossMedia is a blog that looks at the different ways mobile phones can network with different devices and the real world;
  • If you don’t already get it, the Convergence Newsletter has regular interesting newsletters about convergence in journalism and has been my favourite newsletter for the past few years;

I don’t plan to be blogging here about events or publications I’m involved in, instead I’ll pop them on my bio site. But for now, here are some events I’m involved with, in the not-too-distant-future:

  • I’ll be on the ‘expert panel’ with Mark McCrindle and Tim Flattery at Mitchell Communications Group ’s launch of ‘While You Weren’t Watching’, a documentary on changes to branded entertainment etc in which I was interviewed. The launch is private but the documentary will be put online I believe in Nov; 
  • I have my own panel on ‘Designing, Experiencing and Analysing Games in the Age of Integration’, and I am a panelist in Darren Toft’s panel on ‘What Happened to New Media Art?’ at the Australasian Conference on Interactive Entertainment in Dec;
  • I’ll be on the panel on ‘Cyber-Born Film’ at Megan Spencer’s Destination Festival (or DestFest) in Dec;
  • In Jan 08, I’ll be a guest lecturer again for Sue Thomas and Kate Pullinger’s Online MA in Creative Writing and New Media, De Montfort University, UK;
  • In Feb 08, my essay on ‘Tiering in Alternate Reality Games’ will be published in the special issue of Convergence edited by Henry Jenkins and Mark Deuze.

For now though, I will continue to be online in a different way. I’ve started a podcast, a podcast where I’ll interview talented people working in this area. My ‘birth’ podcast is a bit awkward, but the second is a great one: an interview with Stitch Media’s Evan Jones. At the site, I also provide sneak preview information about Stitch Media’s latest project.

UC101 Podcast

That is it for me here, thankyou all for sharing this time with me. I’ll see you on the other side of my PhD.
:)
Check it out: www.ChristyDena.com  

Check it out: www.UniverseCreation101.com

Crossovers come to ARGs: Perplex City & Frozen Indigo Angel

Crossovers (what I call inter-world relations in academia) are a familiar trait of comic books. Indeed, the playing with boundaries of all kinds — from media to fictional worlds — is a characteristic of this age of integration. My monocle popped however (to quote Christian McCrea) when I recently saw two ARGs crossover.

For the past few weeks BBC Radio 1 has been running an alternate reality game called Frozen Indigo Angel. The game plays out across websites and podcasts and is part of a campaign to raise interest in Radio 1’s Big Weekend.  I’ve been following the lazy-ARG-lurk version: twitter. Last year, the Big Weekend had a parallel event inside the online virtual world Second Life, and the BBC have explored multi-platform ‘alternate reality’ entertainment with projects such as Jamie Kane. This ARG is focused on a recently fired employee of the BBC, Paul Denchfield. He rants about the circumstances of him being fired here. Now, I really admire the fun the BBC are having with this. I like a company that doesn’t take itself too seriously.

Perplex City is the first perpetual ARG that is being run by UK-based Mind Candy. The first season ended and the second is about to start (you can sign up to be notified here). In the meantime, the main character of that world, Violet Underground, has been blogging.

Both Paul Denchfield and Violet Underground, it turns out, have been chasing the same guy: Cyrus Quinton. A “sound-engineer-slash-mass-murdering-psychopath” as Violet calls him. On May 14th the two ARGs were brought together by the players who notified each of these characters of the other:

Cyrus is from the world of Perplex City (another planet as well as another fictional world!). Violet has been trying to track him down while ex BBC employee Paul has been trying to find out the person behind a plot to do something evil at the Big Weekend. Violet explains:

Now we know that someone from Apolyton sent Cyrus the plans for this extremely dangerous device. We don’t know exactly what it does yet, but the words “neural override” don’t make me feel warm all over. Part of what Cyrus is doing involves subliminal messaging: he’s planning a huge test of this technology this coming weekend at a big music festival on Earth: Radio 1’s Big Weekend. And like I say, an enormous crowd of people all having their neurons overridden… well, at the very least they’re going to want their money back. 

BBC Radio 1’s Big Weekend is, well, this weekend. So, we will find out whether Cyrus will be foiled by the players or not…Either way, I’m thrilled to see this inter-world play. I cannot recall other ARG crossovers right now (well it is 3am for me). If you remember any let me know. I really like this playing with entertainment between fictional worlds and corporations. Good on ya guys.

Ingame character blog for BBC’s Frozen Indigo Angel: www.pauldenchfield.com

Ingame character blog for Mind Candy’s Perplex City: www.violetunderground.com

Big Weekend website: www.bbc.co.uk/radio1/bigweekend

 

Soft Message by Blast Theory

I really like this recent creative work by Blast Theory: Soft Message. They put a request out (which I published here too), on BBC Radio 3, for people to register their interest in being called by them. They called them over a week period and then broadcast them in a 30min show on December 7th. Blast Theory put some detail about the calls in their newsletter:

The calls catch people drunk at parties, in art galleries and out on the street. We hear them arguing, shouting at their cats or as their friends grab the handset. They open their lives to the listener, they reveal secrets and declarations of love. From the first call to a Mancunian goth pretending to be Romanian we follow these four people through a week in their lives.

The conversations use the intermittent, slow motion nature of the interview to explore the things that are rarely said, rarely heard.

And, most importantly, we hear the voices of people alone, confessing, contemplating, opening up.

The programme explores the ways in which radio and telephones lend themselves to a certain kind of intimacy.

The programme asks how is the rise of the mobile phone affecting how we talk to one another and what does it mean to talk to strangers?

I wish I heard it.

BBC Innovation Labs Looking for Cross-Media Solutions

The 2007 BBC Innovation Labs are now seeking ‘indies’ to get involved.

The Innovation Labs are a series of creative workshops for interdisciplinary teams of professional creative technologists, application designers, software developers and interactive media designers. We are inviting independent new media companies from across England and Scotland to pitch ideas in response to a briefs set by New Media commissioners across the BBC. Up to 10 projects in each of four regions - Scotland, N England, London and S England - will then be selected to attend a 5-day long Lab. During the Lab, they will work with BBC commissioners and other mentors to develop the idea and prepare a final pitch. On the last day of the Lab, the ideas are pitched to the BBC commissioners for further development funding.

Here are some of the projects they want pitches on:

News Interactive
News services for young people – BBC News currently has a declining reach amongst 14-24 year olds, and we want to grow this reach via innovative new products. How could we deliver BBC News in an engaging and interactive way to this audience via the BBC News website and platforms like mobiles, online games, public screens or social networking sites?

Sport
BBC Sport is looking to increase its interactivity around the major events in the sports calendar (eg Wimbledon, Rugby World Cup, Euro 2008, Olympics, etc). In particular we are looking to provide innovative services to enhance our coverage of the live action, in real time. We are keen to increase our reach among younger (15-24) audiences and are exploring opportunities on the BBC Sport website, but also on mobile platforms and on the wider internet beyond bbc.co.uk.

Internet Team – search/navigation
Cross platform/location navigation – The BBC is looking for more ways to move users between interactive platforms where there is complementary content and experiences available. How can we move users between various media platforms and physical locations to increase the quality of their BBC experience by delivering them relevant content? How can we do this in ways that will excite and surprise them? Proposals need not be limited to the traditional platforms of “web”, “TV” and “mobile” but could also include use of other IP based media (ie. Instant messaging, email, images) and may want to include location-based or situation-based aspects. They may work across all of the BBC or only a small section and be based on navigation generated by the BBC or by users.

Interactive Drama & Entertainment
The BBC is looking for new ways to tell stories online. We’re looking for ideas aimed at young audiences who are familiar with the web (13-19 year olds) and at older, more mainstream audiences who are becoming more comfortable with the technology. Successful proposals will have an understanding
of:

* how new web technologies can add depth to the storytelling process
* how gaming elements can be incorporated
* how social networking elements could be incorporated

Check out the ppt intro by Matt Locke and the website for more info.

AOIR Report

I am very glad I went to Association of Internet Researchers Conference Internet Convergences and presented there because I got to meet the people behind many blogs I read, find out about some neat cross-media research going on and got information about my own research out there. In fact, I’m very excited about a few contacts and possible future ventures that came out of the experience. For now though, I’ll share with you some of the talks I attended. I’ll start with the cross-media papers first:

Cross-Media Research

Anja Bechmann Petersen presented her talk ‘Internet and Cross Media Productions: Case Studies in Two Major Danish Media Organizations’. Petersen spoke about her research into the cross media production processes for two services: coverage of a premier league soccer match by Nordjyske Medier and a weekly youth entertainment production called SPAM by the Danish Broadcasting Corporation. Petersen analyses ‘cross media communication’ (a term first introduced by Monique de Haas) according to two perspectives: what she terms the outward and inner. The outward pespective involves movement towards the users, like storytelling and cross-promotion. The inner perspective is the movement within an organization, which includes strategies for having departments work together. Although it was no surprise that Petersen’s study found the companies undertook versioning (or repurposing) of the content in each platform, the study did uncover the company strategy behind that versioning. They did it to increase their audiences (reach) and take advantage of targeting those audinces in advertising. They did not want the audience to move between platforms and so did not use any strategies (like providing unique content) to facilitate that. Petersen’s sophisticated writing style and rigorous methodology provides a valuable addition to cross media research. Luckily for you, the paper is available freely on the web at the Australian Journal of Emerging Technologies and Society [pdf].

Oscar Westlund from the Department of Journalism and Mass Communication at Gothenburg University, Sweden, gave his talk ‘Beyond time and Space: the Use of Internet and Mobile Internet Services in Sweden’. Westlund researches attitudes towards news in print, online and mobile phones and shared his studies on the latter in his talk. Besides giving a helpful overview of the state of mobile phone use in Sweden he told us some interesting things about use of the news on different platforms. For instance: white collar 15-29 year olds are the early adopters of news on mobile phones; most news is read on the Net; people read newspapers in the morning, then the Net during the day and mobiles whilst out and about. I look forward to sharing more research with Oscar about content and mobile phones.

Dr Rebecca Coyle, Course Coordinator for the Media Studies program at Southern Cross University, Australia, presented her talk ‘Online Listeners: Radio Convergence and Internet Options’. Coyle provided a thorough analysis of radio and podcasting. She compared the qualities of talk back, radio and podcasts. One thing she mentioned which I was surprised about was a radio station that has started doing a video podcast: 2GB. Radio with pictures! Looking at their website it appears they have three video podcasts: Macquarie National News; Continuous Call Team - Exclusive Look and Rugby League Player Interviews. It is clear here that the radio station is becoming its own TV broadcaster of sorts, which is very interesting. [Note too: jtv in Australia also does 'vodcasts' with videos of radio interviews.]

Professor Alexis Weedon, the Director of the Research Institute in Media, Art and Design, University of Luton, UK, presented her talk ‘Convergent Behaviours in Bookshop Browsing’. She gave a great talk about how people browse for books both in stores and online. Weedon draws on alot of theorists I employ and is actually researching cross media, including its historical background. I was very excited to meet her and look forward to having more discussions about cross-media with her in the future.

Professor Arne Krokan, from the Institute of Sociology and Political Science in Norway, presented his talk ‘Blurring the Borders: Effects of Convergence in the Scandinavian Media Sector’. This talk provided an excellent overview of cross media concerns. For instance, Krokan outlined the driving forces behind convergence: globalization, deregulation, derritorialization, digital economy, chaging user behaviours, new technologies and convergent technologies.

Ted Coopman from the Department of Comunication, University of Washington, presented his talk ‘Dumping Dichotomies: Embracing the Pervasive Communication Environment’. He presented a PCE model that addresses the issue of the range of platforms and how they can be used. It was uncannily like my Mono-Polymorphism model but with one specific difference. This difference helped me to reconceptualise my theories. I realised after much brain crunching that I need to unpack my theories again and give each element a unique model rather than have them all represented with a single one. One day next year you’ll see what I’m talking about! But this thought process also opened me up to a great find in a bookstore: Keith Critchlow’s ‘Order in Space’. I bought this and am now revising my visualisations on my theories too. Yummy.

And I should mention myself. I presented my talk ‘How the Internet is the Center of Conjured Universes’ — the only talk that deals with the aesthetics of cross-media. I spoke about the techniques used by ARG players to aggregate real time game information with Guides and Trails; how fans conduct what I call Anachrony Audits (reordering texts into the order of events occur in the fictional World); and the tactics ARG players use to decipher official and unofficial production. I was asked to submit the paper to a journal and so I won’t be putting it online until then.

Other Research

There were lots of other talks that I found fascinating and well presented. Of note was Adrian Miles‘ talk which was straight after mine. he spoke about the affordances of vlogs and how people need to start working with the current state of technology rather than complain and wait for improvements. His and my approaches complimented each other. Kevin interviewed him about his talk and it is now online hereKevin Lim presented his rigorous system for measuring social capital in his talk ‘Building Social Captial for Online Youths: A Singapore Case Study’. Lim also took lots of pics and did video interviews at AOIR so check out his website. Lim and I had some really good chats and I look forward to continuing contact with him. Darren Sharp, from Queensland Univeristy of Technology, Australia, presented his talk on ‘Hacking the ‘Internet of Things’ which was a great discussion about ubiquitous computing (ubicomp). He provided a lucid overview of approaches in the area.

John Banks presented his talk ‘Reconfiguring Project Ecologies in the Video Games Industry’. Banks spoke about his experience working in industry with Auran (off which you’ll find a few papers online) and his role as a community liaison. Auran actively encouraged fan-produced content, paid the fans and put the content into the software. Banks noted that the fans complained of labour exploitation when Auran did not act or do things to their liking. Otherwise they were quite eager to share their content.

I’ve seen the same situation with Second Life and I think the biggest cultural shift has been the attitude of subscribers of worlds like second Life. Subscribers do not view themselves as paying to access Linden’s software or world but see Linden as being paid by them to keep it going. Linden is in service to the residents. So, Linden sees SL as their property and the residents see it as theirs. Personally, because Linden have created a world in which the content is created by the residents and not Linden i do see them as being in service to us.

Banks also went on to talk about the employment of “popular” by academics. He cited Meaghan Morris’ 1988 ‘The Banality of Cultural Studies’ and questioned the habit of researching things that are popular. Banks finds it worrying when academics and industry use the same terms.

I found Banks’ comments refreshingly frank. I have struggled with the idea of using the same terminology for industry and academia. At first this is what I tried to do but found that it just cannot work that way (in most cases). Terms in academia are there to communicate very specific information whereas terms in industry are there to communicate a general idea. Indeed, I realised that the more terms the better as each one is representative of a whole set of ideas, a unique perspective. To have less terms is to impede diversity and complexity and thwart original thought.

Another point related to this notion of the “popular” is the propencity for listing sites and services. After being very dissappointed with industry talks that are just an overview of sites and services with no guidance or interpretation I was surprised to see this in academia as well…especially at a gathering of Internet researchers. We don’t need a listing of cool new things on the Net because we already know about them and a careless listing is something ANYONE can do. Academics should be providing analysis and likewise, industry should be providing guidance. Rant over.

I also enjoyed spending time with, chatting with and meeting Tama Leaver, Nancy Baym, Jason Nelson, Elaine Lally, Sal Humphries and Paul Teusner. I missed Adam Muir’s talk on Internet Ecologies but he has thankfully put it online. I was also very inspired by the philosophy talks.

Those who read my previous post will know, I wasn’t able to go over to Amsterdam to Picnic 06 for the launch on the IGDA ARG SIG Whitepaper. ARGN has a good write-up of it.

As a last personal note, I had a great time catching up with mates whilst away and making new ones. I also developed my theories further which I’m keen to get down to writing up. I also loved seeing new sites, new insects, cats and cultural habits. One sign that I saw repeatedly in Queensland that I found particularly hilarious was this:

“Bags without people don’t make sense”

It is post-terrorism response in Australia where good citizens are encouraged to report packages and baggages left in streets or trains. Poor bags.

http://www.technorati.com/tag/aoir2006

Second Life Update: me on radio & a pdf

SLATENight CoverI announced just recently that I work in SL as a journalist and that the magazine, SLATENight, is now online. Well now you can download a pdf of the magazine.

I was also interviewed for ABC’s Radio National programme: Background Briefing a couple of weeks ago. The segment is about virtual money etc and is now online. The segment, Loot: Real Money in Virtual Worlds, has all the virtual money Gods in there: Edward Castronova, Julian Dibbell (who’s book, Play Money, was the first real life product I have bought in a virtual world) and even Philip Rosedale of Linden Labs! I’m in there too as a writer and cross-media consultant who advises clients on how their property can extend to SL. Just little bits of me showing Cath Dwyer, the journalist, around SL, and a mention of Cybster DJ!