Crafting Intangibles


Crafting Intangibles is an online international and local event exploring interactive narrative design, being held on June 10th-11th, 2017. The event is sponsored by Screen Queensland, and features some of the most accomplished and inspiring creatives who will help clarify and stretch our understanding of narrative design.

Speakers include Brie Code (Child of Light, Assassin’s Creed, Company of Heroes), Peter Dunne (CSI: Crime Scene Investigation, Melrose Place, JAG), Brian Upton (Rainbow Six, Ghost Recon), Chris Avellone (Planescape: Torment, Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout (2 and New Vegas), and many others. The videos will feature new perspectives and an activity prompt. Everyone can join in online for the event, and a special local event will be held in Brisbane, Australia. Tickets at



AUTHENTIC IN ALL CAPS is a comedic web audio adventure about the meaning of death for your Chrome browser, or the iPad (no-longer available on iPad as of 25th Feb, 2017). The soundtrack and code to make you own web audio tour are also available. There is also a ‘Making-Of’ diary, and the full writing script [PDF].

AUTHENTIC won the 2014 WA Premier’s Prize for “Digital Narrative”, and the 2014 Australian Writers’ Guild Award for “Interactive Media”; and was Official Selection for the 2014 Electronic Literature Organization’s Media Arts Showcase. An early prototype was Finalist for “Best Writing in a Game” Award at the 2012 Freeplay Independent Gaming Festival, the crowdfunding campaign attracted supporters from 14 countries, and we were awarded a grant from Screen Australia’s multi-platform drama fund. The University of Southern California included AUTHENTIC in their elit reading club.

The project is a playful comedy drama for your Chrome Browser or iPad. It is inspired by audio tours, radio drama, and alternate reality games. AUTHENTIC IN ALL CAPS is an audio drama that plays while you visit fictional places on the web.

Players follow the experience of Pathologist with a past as an Underworld Philosopher take on a bet to find the meaning of death. Despite help from her part-time Time Traveling Assistant, she finds her investigation upsets fellow Gambling Philosophers, Ticket Inspectors, Artist Assassins and the Quantum Theorist Crime Boss. Ultimately, her inability to fit in makes everyone involved…really annoyed.

“The writing, the visuals and the music created for AUTHENTIC IN ALL CAPS are of the highest quality and are delightful to experience”
The Conversation

“One of the most interesting uses of apps for storytelling we’ve seen in a while”
The Appside

If video killed the radio star, then an App might just revive them”
QUT Media

Christy Dena – writer, designer, producer, director
Trevor Dikes – sound designer, composer
Yangtian Li – illustrator
Craig Peebles – app programmer (iPad)
Andrey Ivanov – app programmer (Chrome browser plug-in)
Elroy – app interface & logo

Jimmy James Eaton – Narrator + Underworld Goon
Alison Richards – Pathologist
Nadia Collins – Assistant:
Adam McKenzie – New Client
Ben McKenzie – Ticket Officer + Philosopher Gambler
Stefan Taylor – Philosopher Ex
Richard McKenzie – Artist Assassin
Tegan Higginbotham – Quantum Pizzeria Waitress
Kevin J Powe – Quantum Boss + Philosopher Gambler

Full credits and more information at the project website

Full Writing Scripts [PDF]

USC elit group


Mars Ride

Screen shot 2014-11-16 at 3.27.05 PM

Mars Ride” is a short Twine game I created quickly for fun. It is an experiment in a different kind of player-NPC relationship.

Horas Perditam

Photo on 5-4-13 at 6.53 PM

Ken Eklund (WriterGuy – USA) and Annette Mees (Coney – UK) invited me to be an online live writer (weaver) for their 2013 experimental narrative play that combined live and online participants: Horas Perditam. I was teamed with two “threaders” on the street, who I guided from afar through the streets of London. They shared photos and stories of their adventure and I wrote a live story around their artifacts. Ken and Annette then invited me to create an online interactive story inspired by the previous experiment. This will be published in their forthcoming magazine.

Deletions, and other pleasures

Deletions, and other pleasures is an online story using remix, where you’re a doctor who heals robots through deleting files. It was an invited piece for the inaugural publication of Deletions: the open access online forum of science fiction studies, edited by Chris Moore and Sean Redmond.


Committed to writing about science fiction in all its forms and modes of operation, Deletion will invite contributions from those writing about science fiction from a literary, philosophical, artistic, scientific, aural, televisual, games, and cinematic context.

I chose to respond with a creative work. I give some background to the development of the piece and choice of platform at the main site. It was launched Oct 1st 2013. The editors describe my project as follows:

Christy Dena’s online-remix-narrative takes iconic images of popular culture and builds with them a strange world where the human fallibility is programmatically deleted. Both dystopic and playful, Dena’s work is an ironic reimagining of pleasure as a state of robotic flatlining, using tropes of science fiction to critique processes of social normalisation and increasing alienation from emotionality.

Play Deletions, and other pleasures

The Book of Revelations

The Book of Revelations
Role: Digital Creative Associate
Project: Theatre Performance, Digital Pre-Experience, Mailouts
Client: Alison Richards (Aus)

‘Bluebird AR’ for Australian Broadcasting Corporation

Bluebird AR is a serious alternate reality drama created by the Innovation Department at the Australian Broadcasting Corporation (ABC). The project was the first ARG in the world created by a broadcaster that wasn’t linked to a television show. The subject matter was concerned with geoengineering, and involved real world experts in consultation during development and in public when the project was live. The project combined online, mobile, live events, TV, radio, and billboards over 6 weeks.I was a Transmedia Story & Game Advisor, brought in to consult with the writers, designers, programmers and marketing department during the development and production of the project.

– 2011 – Bluebird AR, Interactive Award, 44th Annual Australian Writers Guild Awards

– 2010 – Bluebird AR, Innovation Award, (Internal) ABC Awards

Case-study website: ABC

In-fiction video:

‘Love Referendum’ for Adelaide Fringe

Love Referendum is an alternate reality game (ARG) created by Tallstoreez for the 2008 Adelaide Fringe. In combined video clips, postcards and a website. The story was concerned with Adelaide being in the grip of a potentially fatal pandemic called lovesickness. In an urgent call to action, the Department of Deliberation is conducting a statewide referendum in December 2007. It asked the public to decide whether they are lovestruck or lovesick. It was financed in part by the Arts South Australian Public Art fund. I was a story and game advisor on the project working onsite and remotely with Carl Kuddell and Jennifer-Lyons Reid.

‘dLux Pony Club’ for dLux Media Arts


The dLux Pony Club is a 2007 initiative developed by d/Lux/MediaArts to encourage arts practice and critical dialogue in Second Life. Participants were encouraged to climb aboard one of the uniquely designed magic ponies from our meeting point at the front desk of Odyssey Gallery. From there you participants were taken on a teleportation trail ride through galleries, installations and interesting new communities in SL. I was Strategist and Developer of the initiative. The Tour vehicle modelling was by Cubey Terra, and one of the venues was the Odyssey Contemporary Art and Performance.

Main website: dLux dArtFestival


The Villager Girl and the Teenbot


The Villager Girl and the Teenbot is my own short story. It is a transmedia short story told over print and a chatbot on the web. The story juxtaposes a coming-of-age story of a villager girl told as a folktale in print, with the coming-of-age story of a teenage robot told through a chatbot (a natural language dialogue engine). At the end of each section in the print story, the reader is called to the web to chat with the teenbot and then return to the book in a cyclic motion. This was my first conscious effort to explore transmedia writing and design principles and began my unending journey into this practice.

An early version of the story was presented as a reading at: The Talk Fiction Colloquium, University of Melbourne and the 2005 Age Melbourne Writers’ Festival.

An even earlier version was selected for exhibition and discussion on panel ‘Original Hypermedia, Net.Art, Mods, Flash’, disjunctions 2005: Theory Reloaded, University of California, Riverside (USA).