ARG Academia Advertising Audiences Creative Cross-Media Courses Cross-Media Design Culture Digital Cinema Digital Games Event Film Industry Internet Locative Arts Marketing Media Usage Mobile Mobile Content Music Narrative Participatory Design Performance Pervasive Gaming Print Radio Real World Repurposing Research Stage TV Technology UGC Virtual Worlds WritingPublished October 23, 2007 at 9:06 pm 2 Comments
Well, not quite ‘death’ but an indefinite hiatus. I’m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I’ve tried for the last year and a half to do PhD writing and work and this blog, but found the mindsets are somewhat incompatable. I’ve decided therefore
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Academia Audiences Culture Internet Media Usage ResearchPublished October 1, 2007 at 12:10 am No Comments
One of the presentations I really enjoyed at perthDAC 2007 (which I reviewed here) was Axel Brun’s ‘The Future is User-Led’. In particular, I appreciated his ‘common characteristics’ of Blogs, Wikipedia and Second Life. Here is his ppt:
The full paper is online [PDF] and detail about the book this paper is a part of.
Creative Culture Digital Games Industry Media Usage Participatory Design TechnologyPublished August 19, 2007 at 10:42 pm No Comments
After my post about highly regarded fan fiction, it was interesting to note Tony Walsh’s post about Microsoft’s ‘Game Content Usage Rules’. People wanting to create machinima using XBox 360 are warned:
You can’t add to the game universe or expand on the story told in the game with “lost chapters” or back story or anything
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