Creating unique properties that meaningfully combine media platforms, artforms and environments. Yar!
September 2nd, 2008

An archive of my old LAMP ppts

A few years ago I was lucky to be invited by Gary Hayes to be a mentor for a new laboratory that was being developed by the Australian Film, Television and Radio School. Those were the heady days of the Laboratory of Advanced Media Production (LAMP), when this great range of mentors and participants (and onlooking VIPs) spent a week in some exotic location guiding traditional media practitioners into the great new horizon of new media. I was the cross-media person, which, in 2005, was not a common concept. It has only been in the last couple of years (with the help of Henry Jenkins’s book Convergence Culture) that aspects of the area have caught fire in the mainstream). So over those first few LAMPs my talks were ever changing — adopting whatever terminology and approaches seemed to explain the concept best to those new to the area. Well, now you can have a look at those ppts, as some of them are online at SlideShare, and here! OMG!

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August 22nd, 2008

Cross-Media Technologies (Crafty Toys)

Hello everybody!

Firstly, a quick thanks for the new subscribers to this blog. Some of you have joined up here because of my ‘Cross-Media’ presentation for DIYDays.com, but most of you because of my prompt at my old site www.Cross-MediaEntertainment.com. As you know, I’m closing that feed off and will be staying with this one. Welcome everyone! :)

So, onto business!

Today we’ll look at technologies used to manage cross/trans/multi-platform/media projects. I’m not talking about cross-media measurement, but about the tools you can use to deliver and manage your content across media platforms. I’ve selected a range of technologies used in alternate reality games, pervasive games, location-based games and interactive TV:

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