ARG Academia Advertising Audiences Creative Cross-Media Courses Cross-Media Design Culture Digital Cinema Digital Games Event Film Industry Internet Locative Arts Marketing Media Usage Mobile Mobile Content Music Narrative Participatory Design Performance Pervasive Gaming Print Radio Real World Repurposing Research Stage TV Technology UGC Virtual Worlds WritingPublished October 23, 2007 at 9:06 pm 2 Comments
Well, not quite ‘death’ but an indefinite hiatus. I’m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I’ve tried for the last year and a half to do PhD writing and work and this blog, but found the mindsets are somewhat incompatable. I’ve decided therefore
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Audiences Digital Cinema Film Industry Internet MarketingPublished October 11, 2007 at 2:50 am No Comments
New Line Cinema CEOs Bob Shaye and Michael Lynne were interviewed on the Charlie Rose show. They talk about the importance of franchise sequels being equal to or better each time; online fans and Snakes on a Plane; digital on-demand cinemas; simultaneous release across media; audience testing; gambling on Lord of the Rings; merging with Ted
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ARG Audiences Creative Cross-Media Design Culture Digital Cinema Event Film Industry Mobile Narrative PerformancePublished September 25, 2007 at 3:58 pm 3 Comments
There is a new wave of cinema experiences emerging that points to the revival of the cinema event. Contrasting interactive film (which can be experienced by one person and the interaction is limited to a DVD or remote input), these cinema events require audiences to participate in some way in an event environment. Kinoautomat (movie vending-machine), 1967…
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