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‘Who Left the Windows Open?!’ for Iron Game Designer

A cooperative game where you are kids in a house where the windows have been left open and pests have swarmed in. You have 3 actions per turn, moves, opening and closing doors. You’re running around trying to channel the

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‘Who Left the Windows Open?!’ for Iron Game Designer

A cooperative game where you are kids in a house where the windows have been left open and pests have swarmed in. You have 3 actions per turn, moves, opening and closing doors. You’re running around trying to channel the

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DIY SPY

DIY SPY is an improvisational physical party game for 3-18+ players. Players train to be spies at an underfunded spy academy, using whatever objects are around to fulfil the missions. The live festival version of the game debuted at Australia’s street gaming festival

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DIY SPY

DIY SPY is an improvisational physical party game for 3-18+ players. Players train to be spies at an underfunded spy academy, using whatever objects are around to fulfil the missions. The live festival version of the game debuted at Australia’s street gaming festival

/ 2 Comments

‘Séance for Lost Stuff’ for PopUp Playground

Séance for Lost Stuff  is a party game for 4 or more players. You arrive at a séance to find that everyone, including yourself, can channel the spirit of a lost object. Your goal is to be the first to find

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‘Séance for Lost Stuff’ for PopUp Playground

Séance for Lost Stuff  is a party game for 4 or more players. You arrive at a séance to find that everyone, including yourself, can channel the spirit of a lost object. Your goal is to be the first to find

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‘Shenanigans’ for SAE Creative Media Institute

Shenanigans is an ambient party game commissioned for my work Christmas party. The organisers wanted some fun game for the staff to play and wanted it to be something accessible for the non-game players in the room. My personal goal was to

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‘Shenanigans’ for SAE Creative Media Institute

Shenanigans is an ambient party game commissioned for my work Christmas party. The organisers wanted some fun game for the staff to play and wanted it to be something accessible for the non-game players in the room. My personal goal was to

/ No comments