Upcoming Appearances
> Crossover Lab Australia, Feb, 2010
> Crossover Lab Australia, North Syd, Feb, 2010
> The Documentary Organisation of Canada cross-platform web conference ReBoot, 16th Feb, 2010 (remote presentation)
> Australian Film Festival launch, Sydney, 24th Feb, 2010
> The Edge launch and panelist, Queensland, 26-27th Feb, 2010
> Cartoons on the Bay, Portofino, Italy, 15-18th April, 2010
> Sydney Writer's Festival, May, 2010
> The Pixel Lab: The Cross-Media Film Workshop, London, July, 2010
> The Documentary Organisation of Canada cross-platform web conference ReBoot, 16th Feb, 2010 (remote presentation)
> Australian Film Festival launch, Sydney, 24th Feb, 2010
> The Edge launch and panelist, Queensland, 26-27th Feb, 2010
> Cartoons on the Bay, Portofino, Italy, 15-18th April, 2010
> Sydney Writer's Festival, May, 2010
> The Pixel Lab: The Cross-Media Film Workshop, London, July, 2010
Tags
360
Alternate Reality Game
ARG
ARG alternaterealitygame IGDA ARGSIG ARGOLOGY
Audiences
cross-media
cross-media transmedia crossmedia multiplatform alterna
cross-media transmedia multi-platform film TV game comi
cross-platform
episodics
fans
game
interactive television
iTV
Mobile
multi-platform
multiplatform
Narrative
newcomers
pervasive game
players
plot
story
Technology
transmedia



I want my own Alternate Reality Home Module now!
i love the idea of turning your home into a crossmedia funhouse.
If the story’s not a one night affair, it would be fantastic to have a “save” button on it all to continue the next evening or whenever the player could return. also when you return it would be necessary to run a little “your story so far” before you begin again. this could be a short video (covered by the small cameras that are placed in each room & in the car of the player) with running commentary of what you did the last time you played. this would help, not only to remind the player of place, space and time of the story world, but to also re-ignite whatever emotional state they were in..
Thanks for the post, Christy!
Nice labfly, I like the idea of a recap that includes the player actions…that can work in alot of scenarios.